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Messages - usmc23

#31
Quote from: linesis on March 09, 2010, 10:39:08 PM
Lowered now rev 40 but she is a very great height. It is difficult to select the time 5 and 6 in addition to that the to select where you start the game for these positions (do not know if that was your intention).

Use Rev 40.2 fixes the blurry loading screen, player names arent that important either sense its just Player00 - player06
#32
Fixed the blurry splash screen rev 40.2.
#33
Quote from: linesis on March 09, 2010, 10:28:22 PM
Hello, good evening. I really like your. I just think it lacks some features that I use a lot. Its the file you add an option to set the directory where is the maps and where is the AI files. And also the selection of AI. Thank you.

You can selection your own maps folder and it works fine.  AI Selection I see as a pointless feature cause you should be using the latest AI no matter what.
#34
Quote from: chococake on March 09, 2010, 10:17:10 PM
Is it possible to turn off a player slot ie: play 1v2 on a 4 player map?

Thanks for the great work btw.

To turn off AI switch one of the slots to human.
#35
Ignore the readme allies work fine on 6 player maps.
#36
========= Revision 40 =========
Adding a loading screen/custom loading screen support.

BETA SUPPORT: For 6 player maps, race selection works on player 5 but not player 6.
         Allies are bugged for 6 player maps, may or may not work.
Added Custom Maps Folder
To go back to the old maps folder method, delete custompath.path in your launcher
directory.
#37
Quote from: jackowacko on March 09, 2010, 08:24:36 PM
So far, I've installed starcraft and patched it to patch 4 (the latest one currently).

I downloaded your virign map pack (The original battle net maps i Assume).

Placed it in the correct directory.

Yet while it goes to the loading screen, after a while I get the out of memory error. Ive read the whole post and cannot find a solution... Please help!

Goto: c:\users\namr\AppData\Local\Blizzard Entertainment\ and rename the battle.net folder to something else.

6 player maps and map folder picking will be in rev 40 tonight.
#38
Quote from: bhp255 on March 09, 2010, 07:41:47 PM
Is anyone else having "Out of memory" errors when using this?
I've tried it with the maps uploaded on OP, tried with 1v1, 1v3, 2v2, tried it with and without AI, and even reinstalled SC2 to no avail.
I keep getting the "Out of memory" crashes. (oh yeah, fully updated too)

Any suggestions? Or anyone experiencing the same?

You need to have installed the virgin map pack found on the first topic.  Im going to upload rev 40 which will let you set your own map paths.
#39
Quote from: creamsoda on March 09, 2010, 05:55:59 PM
1. Kula's Ravine still does not function properly in Team play.

2. The launcher still requires me to exit and restart it, to change the teams around.

3. It would be nice to have "Random" as a choice for the colors.

Rev 39 fixes 2, and 3.  Added random colors when you change a map ill look into the first one.
#40
SC2 Tools / Re: Question about Multiplayer
March 09, 2010, 06:37:57 PM
There is very little WinSock code in SC2.Exe(the only WinSock I have found in the exe is tied to the Havok Visual Debugger), the networking code is in Battle.net.dll which we know ofrunscated, so good luck trying to crack it, honestlly your just going to have to wait till a EMU comes out.
#41
Quote from: creamsoda on March 09, 2010, 05:41:23 PM
Quote from: usmc23 on March 09, 2010, 05:35:40 PM
Rev 38 is up added Shared bases

This is NOT how SC is supposed to be played. Teammates (AI or Human regardless), are not supposed to have shared bases..

But thanks anyway. I'll give this a try to see how it goes.

The final game is going to have it so I figured we should enable it.
#42
Rev 38 is up added Shared bases to one map which is included in the Zip file.  If you want to try and fix the other MAPS so shared base's work add _TeamMap to ur map filename or the spawn points wont be saved, we don't know why they don't work in the other maps im just assuming cause there isn't enough room.

I wonder how many people jack this and put it in there launcher : ), just credit us please.  As far as Kulias Revine im playing that map now and it works fine.
#43
Quote from: Servitor on March 09, 2010, 01:17:39 PM
I used the maps that I downloaded with the original post and the comp AI's still were bogus, I definitely have 6.1 installed

What do you mean "bogus".
#44
Russian version cause alot of problems I dont have a Russian OS version so I can't test it, if you are getting errors MAKE SURE you are using the original SC2 maps found on the first topic.  If teams don't work for you than DOWNLOAD THE MAPS that are in the first post : ).

Maps already scripted for AI probley will NOT work sense alot of people made some really hacky implementations.  The launcher will automatically modify virgin maps to add in A.I.

Your right I need to change the readme sense you dont have to copy the maps from the cache anymore download them from the first post.
#45
SC2 Tools / Re: Great job..
March 09, 2010, 10:10:46 AM
Quote from: Organized_Chaos on March 09, 2010, 07:12:37 AM
Awesome job guys...  :) everyone might not express it properly (they're either too stupid, too young, or too unappreciative), but we do appreciate the work you guys have put into this. 

Were the ones that came up with Race Selection among others first that the other launchers took from us, so with out StarCrack you wouldn't have AI or Race selection : ).

Anyway as far as the crashing, can you elerberate more on how and why it crashes? Example is your game 100% up to date?  Is your cache clean(alot of other launchers trash the cache folder).

To play a 1v2 map change one of the AI alots to Human, ill look into the 6 player maps sense alot of people want that.

I don't see the point in choosing AI versions, just use Turds 6.1 A.I. which you can download from here.  Well make it so you can choose between cheatin and a few other things.