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Messages - usmc23

#46
Rev 35 AI Teams Fixed.
#47
Twilight fortress is 4 players remember change the AI to HUMAN or Human to AI to add and remove AI, replays work with the OLD lazy launcher because its loading older sc2 versions, this launcher only works with the newest patch, hence only replays created with the latest patch work with the launcher : ).
#48
That isn't fixed yet but it will be, as far as the crash make sure you are using the original b.net map file pack on the first post of the topic : ).
#49
Rev 34 with team selection.
#50
Revision 28 uploaded, next patch today will add team selection.
#51
Trash Can / Re: Re: Starcraft II - Beta Launcher
March 07, 2010, 03:49:27 PM
Quote
Team isn't really working on any launchers. As promise 0.21 is coming in few minutes or hours.

Would you mind working with Starcrack on our launcher?  Its just we shouldn't be all competing against each other, i.e. we found race selection, some other guy found out how team selection works, we shouldn't be trying be catching up to each other, and your has a more artistic feel to it, it would be nice to have you guys on our team : ).
#52
Quote from: ScubaSteve3465 on March 07, 2010, 03:39:15 PM
This doesnt have team selection yet does it?

The guy that did team selection took our stuff and figured out team selection and we can't get ahold of him, what I was hoping people would do is join our team instead off coming up with knock off launchers and adding one new feature to it : ).

And team selection is really glitchy for the AI atm anyway in that guys launcher.
#53
Trash Can / Re: Re: Starcraft II - Beta Launcher
March 07, 2010, 03:18:01 PM
I love how all these launchers steal the race selection stuff from StarCrack : ).
#54
If you are getting a GREEN color and you did not set your color to green, do ctrl-f in game.  This toggles coloring Allies green and enenies Red.
#55
This is NOT a front end for lazy launcher and it will work with the newest patch, ill post a new update today.  As far as replays go im going to see if I can find a work around cause you guys are right replays break with different MapInfos.

You can set slots to "human" so you can choose how many computers you want to play against, and ill add a option to set where the SC2 folder is so it doesn't have to be in the registry.

Excellent feed back, and if someone here wants to work on the graphics of the launcher we are def looking for more people just PM me on IRC.
#58
Quote from: gauban on March 06, 2010, 09:30:52 PM
how can we change AI difficulties?

The AI right now most people don't find difficult so were focusing on new features(i.e. we spent four days finding out how to do race changing), so if you just replace the MPQ in the Liberty folder you can just install the AI.

Have you tried the newest version?
#59
Added a new version check the first post.
#60
This release is more geared towards developers than anything else.
If you are NOT a developer DO NOT use this build.

You MUST run SC2 in a window if you want to have debugging features from olly
enabled! If you DO NOT want debug features delete the olly folder.



INSTALLATION:
Extract to: C:\Program Files (x86)\StarCraft II Beta\Support
Package Contains:
SC2Launcher: Front end launcher with UI.
sc2debug: Custom starcrack debugger.
StarHackDebug.dll: Code that gets injected into SC2.

We plan on releasing a full plugin package so you guys can make your
own C++/Lua memory patching code that will come in the next release.
When you launch SC2Launch.exe it saves a file called MapToLoad.LaunchTemp,
and than launches sc2debug.exe.  If you launch sc2debug.exe and MapToLoad.LaunchTemp
is NOT present it loads directly into the Battle.Net menu. Like wise if you just
quickly want to reload the same map with the SAME settings, you don't have to launch
SC2Launcher you can just run sc2debug.exe

For now the MapInfo modications are still in SC2Launch.exe.

To use sc2debug.exe when it loads up press the RIGHT shift key which will bring up
the command typing window.

Two commands that are currently supported:
readint <-- you type it in a offset it returns the int value for that offset.
printmsg <-- USE ONLY WHILE IN A GAME.  PRINTS A MESSAGE TO THE IN GAME CHAT WINDOW.
USAGE:
readint address_value_as_int, i.e. offset 0x00ABCDEF would be 11259375.
So you would type readint 11259375 and it would give a int value at this location.
printmsg message from starcrack!

OllyDebug can be used how ever you want it gets started RIGHT AWAY which is why the game
has to be windowed.


Download Link Rev 53:
http://sc2.nibbits.com/assets/sc2-launcher/