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Messages - ptanhkhoa

#16
Put this "ai" folder in All in One folder (overwrite the old one ), need to use on the official maps.
#17
Here come the GreenTea 0.47e with fix some bug:
_ Will reveal their name when die early
_ Stop send worker to expand when their is enemy near expand.
_ Better CreepTumor build

#18
Make a new version GreenTea 0.47d for testing Zerg Race, let me know what you think about 2 new commander of Zerg and where to improve.

_ Creep Tumor build system, AI will starting to spam creeptumor on the map but will stop when it reach a wall.
_ Advance Roach burrow system : AI will try to attack and burrow to regenerate health for Roach.
#19
I can do that but another problem, for example, when the Ai is folowing an air build and don't build any Robotic Facility yet, when it face enemy force that require Robotic Facility, it has to build this first before produce counter unit => Very slow to counter. And maybe the opponent will change strategy again and AI force to build another building ? If I enough all build building, the computer don't have enough resources to build it first time.

So can you give me an advice to this :)
#20
Actually, I did't even think of that :P, maybe the Voidray being part of the army mix.

So it also a good idea to switch strategy and stop producing something and focus on other thing depend on enemy army.
#21
@Hide:, I will try this next time :P, thx for advice
@Harkz : http://darkblizz.org/Forum2/ai-discussion/standard-opening-and-follow-up-suggest/15/
it have some answer for this
@able1214 : I'm not sure about this, just tested the AI on 1 vs 1 game. Have you test for other race though.
@Ultrakorne : Next time I will add function to stop product Zealot and build at least 1 or 2 Stalker when they see enemy have BarrackTechLab. So can prevent even Marauder build or Reaper build
#22
map-hack only, and it has normal resources like player
#23
AI Scripts / Time Racer AI 0.1
June 09, 2010, 01:36:24 AM
The Time Racer AI is a cheating AI version for Green Tea AI.
Unlike other cheating AI, which give the AI significant bonus at the begining, so they have unrealistic opening, and because of that maybe weak about later game.

Time Racer AI is different, at the begining, AI won't have any bonus resources. But after 3 minutes, it will have 0.2 bonus resources, 6 minustes will have 0.4 and until 15 minutes it can have 2x resources.

The later you let the AI survive, the harder it will be.

The purpose of Time Racer AI is keep the standard and reasonable opening of the AI but give more pressure in late game than Green Tea AI version:
_ In Green Tea AI version, after defeated at the first match, AI seem much weaker and has a long time before it can recover and start a second match.
_ So in Time Racer AI, AI will recover faster and give more pressure to player. The player shouldn't turtle and wait for enemy attack because AI will have faster resources as long term.
_ I have some long strip in business and let my desktop at home so I can't tested this AI working yet. ( just edit by notepad :|, in case it black screen tell me to correct ).
_ So the AI not only the enemy but also the time. You must race again it xD
#24
The Commander version in Green Tea AI 0.47 ( not inculed Darka commader )

Son : High Templar Nightmare : => going to High Templar as soon as possible
Viet: Dark Templar => You will see he will send Dark Templar to attack your worker if you don't have any detect yet.
Khanh : Fast Collossi => Yes, a lot of Collossi, but maybe it only have one, the trick is he using sentry to multiple them to scared you :P
Hai : Void Ray + Carrier => he maybe the only commander that use total air.
Duy: Immortal + HighTemplar, while the immortal is tend to mineral cost, the High Templar tend to gas cost so this mix is good, Immortal will focus on larger unit like Thor, Collosus, Ultralisk, while High Templar using to kill group of enemy ( Marine, Zergling, ... etc )
Quyen : A complete Robotic user, Collosus and Immortal
Nguyem : Immortal and Carrier, she trying to be in between ground and air unit.

Terran:

Black Reaper: the same at the previous version but build reaper a little faster, I try the 8 barracks but it complete fail, not enough defend. Have making it attack the drone but it won't move after that. So let it default by bombing building only.

White Banshee: the only different to previous version is having cloak enough.
Grey Tanker : Faster Tanks, spend all his gas early on tank research, you will see a couple about 3 - 4 tanks at beginning.
Yellow Battle Cruiser : try this, but it lack of strength because he must have a huge amount of resources, not to mention the slow build time, but i still add to making fun anyway.

Red Thor : This commander have a favour of Thor Units, and having Strike Cannon "Researched" too.


_ The Protoss commander have opening build depend on the opponent. Try using Zergling rush, you will see they build forge first, but when you expand fast, expect 3 gate from them.

_ The Terran Commander using the same opening. having Command Center at the 15, that when the barracks finish. They easily beating by rush, because not yet walling, they will try to block out but usually block by the 4 depot above and one more bunker ( still very silly). Ofcourse when fighting Protoss, they will build Ghost for sure.

@ Shadow, for you to test easier:

AISetDifficulty(player, c_diffLimitAPM,  true);    To make the AI scout, you will find in the Trigger folder 3 file Zerg.galaxy, Terran.galaxy, Protoss.galaxy, find the   line
AISetFlag(player, e_flagsScouting, false);
Set it to true
AISetFlag(player, e_flagsScouting, true);
In these file you can modify to play with specific General too, for   example:
  if ( rnd == 1) // Black Reaper
    { AISetMainState(player,   e_mainState_OpenGnd0, e_mainSubState_Unset); }
    else if ( rnd ==   2) // Grey Tanker
    { AISetMainState(player, e_mainState_OpenGnd1,   e_mainSubState_Unset); }
    else if ( rnd == 3) // White Banshee
     { AISetMainState(player, e_mainState_OpenGnd2, e_mainSubState_Unset);   }
you can modified all to OpenGrn0 to play with Black Reaper only
if ( rnd == 1) // Black Reaper
    { AISetMainState(player,   e_mainState_OpenGnd0, e_mainSubState_Unset); }
    else if ( rnd ==   2) // Grey Tanker
    { AISetMainState(player, e_mainState_OpenGnd0,   e_mainSubState_Unset); }
    else if ( rnd == 3) // White Banshee
     { AISetMainState(player, e_mainState_OpenGnd0, e_mainSubState_Unset);   }
#25
A new version for Terran and Protoss with my commander. Darka will release the Dark Tea version later when he fixing bug and complete all his opening.

The Commander version in Green Tea AI 0.47 ( not inculed Darka commader )

Son   : High Templar Nightmare : => going to High Templar as soon as   possible
Viet: Dark Templar => You will see he will send Dark   Templar to attack your worker if you don't have any detect yet.
Khanh   : Fast Collossi => Yes, a lot of Collossi, but maybe it only have   one, the trick is he using sentry to multiple them to scared you :P
Hai : Void Ray + Carrier =>   he maybe the only commander that use total air.
Duy: Immortal +   HighTemplar, while the immortal is tend to mineral cost, the High   Templar tend to gas cost so this mix is good, Immortal will focus on   larger unit like Thor, Collosus, Ultralisk, while High Templar using to   kill group of enemy ( Marine, Zergling, ... etc )
Quyen : A complete   Robotic user, Collosus and Immortal
Nguyem : Immortal and Carrier,   she trying to be in between ground and air unit.

Terran:

Black   Reaper: the same at the previous version but build reaper a little   faster, I try the 8 barracks but it complete fail, not enough defend.   Have making it attack the drone but it won't move after that. So let it   default by bombing building only.

White Banshee: the only   different to previous version is having cloak enough.
Grey Tanker :   Faster Tanks, spend all his gas early on tank research, you will see a   couple about 3 - 4 tanks at beginning.
Yellow Battle Cruiser : try   this, but it lack of strength because he must have a huge amount of   resources, not to mention the slow build time, but i still add to making   fun anyway.

Red Thor : This commander have a favour of Thor   Units, and having Strike Cannon "Researched" too.


_ The   Protoss commander have opening build depend on the opponent. Try using   Zergling rush, you will see they build forge first, but when you expand   fast, expect 3 gate from them.

_ The Terran Commander using the   same opening. having Command Center at the 15, that when the barracks   finish. They easily beating by rush, because not yet walling, they will   try to block out but usually block by the 4 depot above and one more   bunker ( still very silly). Ofcourse when fighting Protoss, they will   build Ghost for sure.
#26
In this post, you can suggest some opening for the Generals to use.

Each Opening should have 2 or 3 followup depend on the situation:

_ For example :

Opening Reaper Rush ( vs Protoss )

    * 8 - Barracks
    * 8 - Refinery
    * 8 - 3SCV
    * 10 - Depot
    * 11 - Tech Lab
    * 11 - Reaper
Folow up 1 ( when enemy rush ( 2 gate ) )
...
Folow up 2( when enemy Cybernectice core and 1 stalker )
...
Folow up 3 ( when enemy have cannon )
...

#27
AI Discussion / Green Tea AI General Rating
May 28, 2010, 05:37:41 AM
This thread you can rating general at the rank from 1 to 10 and following suggest to improve them.

For example :

Grey Tanker : 6/10
_ Need better opening (
    Your opening here ... )

Mouse : 3/10:
_ Improve late game ...

Black Reaper: 2/10
_ Faster rush, should target probe, not building ..

Ofcourse don't need to rate all generals, maybe the one you really favourite or the ones that too weak, need to improve.
#28
To enrich The AI Experience, I has make 2 sub thread to get suggestion from you :

_ Green Tea AI General rating:

+ This thread, you can rating general , which is your favourite and what is worst.
+ Also you can suggest what thing need to improve these general.

_ Standard Opening and Follow up
+ I'm not a very good player , so I think it best for you to suggest some standard opening and folowup as well. I think that each general have one opening not good enough. He can use other followup depend on each situation

For example :
Black Reaper will using fast barrack :
8 barrack
8 Refinery
10 Depot

but if it detect Enemy has 2 Gate way, immediately switch to other follow up like gateway or bunker.

_ Also in the next version, I which to classified General not only for each Race but Enemy Race also.
For example Reaper General will used when vs Protoss...

Hope that you can help me to improve AI better :)
#29
Thanks, it is very good, but has some problem need to correct ( I had send message for you ), I have made some correction on terran5 and terran6 , you can base on it to fix other opening of yours.





#30
You should check out is your map clean . Maybe it already has some AI installed on it. You should download the Official patch 10 maps included in vernam SC2AllInOne

http://sc2.nibbits.com/assets/starcrack-allin1/files/173/