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Messages - ptanhkhoa

#31
Ok, I make the AI more agressive now, and make the Commander Thanh Nguyen and Dang Hai build VoidRay first than tech to Carrier later.

Update 0.46:
_ The Ai will find and destroy the nearest rock .
_ Fix build for Queen and Creep Tumor, now they have better position.
_ Add one more General for Zerg : Commander "Cat", unlike the mice, he won't expand fast but save money for teching and build army.
#32
Adding fixed for Green Tea AI 0.45 :
_ Fix bug for "Commander Grey Tanker" ( he only train 4 marine, now it working well )
_ Add some change for harassment that make it take priority target the new expand base of the opponent.
_ Commander "Thanh Nguyen" :
   Now she build much more Carrier and add Mother Ship to aim.
_ Commander "Dang Hai" and "Nhu Quyen" :
   I see that these commander very weak vs Air so adding one more Stargate for them.
#33
Update new version 0.45 with 6 commander for Terran and Zerg ^^, and fix some bugs :

_ AI will defend the base when being attack
_ AI will stop building too many anti-air building.

Terran:

Commander:
_ "Black Reaper" : Excellent in using Reaper for harrass and sneak into opponent base when they going out.
_ "White Banshee": Skilled in using Banshee not only for harrass but also destroy enemy expand.
_ "Grey Tanker:" Try to get tank as fast possible for stronger defend as well as using for attack.

Zerg:

Commander:
_ "Mice", "Mouse" and "Rat" : basic Zerg that using Zergling as main force, strong for opening but weak for late game. But they also try to tech to Hyralisk if find out that enemy build Air.
#34
The commander name only appear until very late game :), to fix supply depot, simply add SupplyDepot_Alias, not just SupplyDepot.

GTBuild ( only build on town )
GTBuildA ( build after some thing has complete build,
GTBuildI (build when something is in progress )
TrainA ( train only something has complete, ex : build 6 zealot after Cyberneticore been build )
TrainI ( train only when something is in progress )
#35
Drop not fixed yet :) , c_nearDoor is a better combination of c_nearChokePoint and c_nearDefense.
But it not correct in some case. You see I make a function GTBuildP ( build at any point ), and make point GTDO near the gather defense of the force. If you wish, you can build Barracks , Gateway between 2 PlayerStartLocation for faster rush.
Second I find that 28 Marine is too much and not necessary, while you can reduce it a little and can tech or expand ( 24 Marine and Expand fast for example... ), or combination with Marauder.

Besides, you can see in my Protoss script, every opening is mostly the same : 2 Gate then Cybernetics core, that make people hard to guess what strategy AI is using until the first strike of them :) .

P/S: You can add any strategy of any Race you wish, just add more number and give it a name, as for me, I will try to add some more short function to get it done faster.


#36
@Darka: Thanks, but unfortunately, my AI does not depend on opening, rather it a complete build from the beginning to the end. For example: if you intend to go for HighTemplar and try to get Pri Storm as fast possible, you end up using gas too much that leave mineral behind. So you don't have enough gas to go for other high tech like Colossus or Carrier.  That why, we also need to correct what need to be build after the opening, so it should be complete strategy from the begin to the end.

So when you feel like to make new strategy, you should make another Zerg4.galaxy or Zerg5.galaxy file and each file should be your strategy ^_^.

Let me introduce the new General system in GreenTea 0.44 ( Enhanced for Protoss only );
At the beginning of the match AI will choose random strategy respond to each General. There are 2 kind of general: Fast Tech or Fast Expand, each has their build style and favorite units.

Fast Tech General ( they like to go for teching first than expand later )

Commander "Nga Son":
He like to go for Robotic Facility and his favorite units is Collosus. You will expect to have a mass Collosus army when fighting with him.

Commander "Tien viet"
Behold the power of Pristorm, his main army were Zealot mix with some High Templar and Stalker. After using all the energy, the 2 High Templar will automatically group into Archon.

Commander "Huy Khanh"
His favorite unit is Dark Templar, he will try to get them as soon as possible to sneak into your base.

Commander "Dang Hai"
He is the master of the sky with his Carrier army, but on the ground, he also has some Collosus to stronger the ground force.

Fast Expand General ( they like to expand first than teching later )

Commander "Hoang Duy"
Like Nga Son, he also favorite for Robotic, so his main Army is Collosus and Immortal.

Commander "Nhu Quyen"
She is the litte sister of Tien Viet, also like to using Storm but will try to expand faster to get enough resources to build her army

Commander "Thanh Nguyen"

You can call her the queen of the sky, her main force is Carrier, Voidray, and Phoenix if needed.


At the beginning the Identity of the Generals is conceal. Until near the end of match, she/he will reveal their name. So you can see which generals is strong and which is weak, so I can improve them better.



#37
Because at the patch 0.4241, beside Terran, other Race is belong to other developer :), now I make a complete 3 race so you will only see GreenTea :). Hopefully patch 12 just the small change ( cost, build time... ), not the internal code >.<
#38
This GT AI Arena still developed for patch 9 only, play Green Tea AI 0.43 instead and it also support other AI as well.
  SC2 Launcher not support on new map, maybe you can try SC2AllInOne to play all new Blizzard official map.
#39
@Shadow: You can suggest some good opening and it will appear in the next version ^^. I remove the diversion just now because it had some bug need to fix.

P/S: for the lack of opening, you should try play on random Race to get more variation :P
#40
Thanks guy for report, it fixed (see link at the first post ). Now it only send one worker and when it chase your scout far enough, it will return to the base.   So in order to scout the AI base, you had to control your drone more, not just standing still ^^.

Also, add 3 more opening for the Zerg, now it not only 11 Pool, but   sometimes it can be 6 Pool or 11 Hatchery depend on the Map.


#41
AI Discussion / Re: Best AI!
May 11, 2010, 09:33:54 PM
It hard to compare because Starcrack AI 7.0 Insane is cheating 2.0x while strategy AI is semi-noncheat.
#42
Try GreenTea 0.43 Zerg AI, I learn a bit from him :P with a faster opening. It can win even Aiur 12 of suxue or Strategy AI 0.42.
#43
Thanks for feedback, last greentea version is just a developed version for compatible with patch 10. I think he cannot handle rush so well. Also Ai just wrote for Terran only ( Zerg && Protoss belong to other AI).
So I had updated version 0.43 that can make GreenTea Ai stronger. Check the update in the first page, include all 3 race.
   _ Zerg : with the new update, i find that Roaches are not useful for the AI anymore because attack rate reduce to very slow, so I make the main force is Zergling.  Cancel gas technique to get one more drone => 11 Pool, faster than the original 12 pool.
   _ Terran : Marine, Marauder, Medic and Terran are still best combo for the Terran so I keep up in this version. To handle rush, i let the terran build Barracks first, than Supply Depot later.   
   _ Protoss: Depend on the situation, it can give all 3 Gate rush Zealot or try to reach Pristorm technique.

Bug still fix:
  _ Don't have transport yet, so try don't use on the map have island. The Ai will not moving are try to attack that island.

How to know AI Working :
  _ Text " Active GreenTea AI 0.43" at the beginning.
 
  _ Try to play match between 2 computer, if the Zerg Ai can use Gas   Cancel to get one more drone. Then it work well.
#44
@Raptoz , Yarrick : you should choose Latest version and choose "Free for All mode". I updated the new patch that can work well with SC2AllInOne of Vernam as well in the first post.
#45
Yes, it only have map vision :)