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Messages - darka

#46
Quote
Besides, you can see in my Protoss script, every opening is mostly the   same : 2 Gate then Cybernetics core, that make people hard to guess what   strategy AI is using until the first strike of them :) .

I thought same Opening is not interessing because of all my openings coming from liquipedia which include progamer B.O (quick, give ressource necessary to mass units or expand)
You also made message with commander name, so player known which counter to do.....
B.O is better, that force player to scout enemy don't know what tech is coming before scouting.

Ihave made some script,  but A.I always making supply depot when its not necessary... how to fix that? (fixed)

I don't understand differents between GTBuildI and GTBuildA? (GTTrainI and GTTrainA too)
#47
Unit drop fixed or not?
As I saw in your script, you got AIMoveWorkers. (that mean peons moving fixed)
I also saw "c_nearDoor", that's mean flag from ramp?
I have add "28 marine shield wall by ccT" opening in terran strategy and try to switch in Banshee Rush because of gas economy viable.
I am working on Terran, if you have time, focus on zerg insteed. :p

Ps: Don't add another core in archive, GreenTea is enought :D
#48
@ptanhkhoa: I understood how your AI does, I'll try to make Terran and Zerg Strategy.
As I saw with your "commander" :D, we have the same idea of units building and production, the same way (logical idea).
As I supposed, you have to worked on A.I core, I can work on units building and production.
I'll try to post Terran Strategy first and wait of feedback.
#49
If you want to test one opening, example: open protoss.galaxy with notepad and change "int protoss_open = -1" by "int protoss_open = X" X (0,5) to play B.O u wanted.
About Banshee Rush or others, I thought that could be a good B.O for Air Openings.
I wait response form ptanh to know how add openings for his A.I.

@ptanhkhoa
If I change ZergOpenGnd0 or add ZergOpenGnd1 in zerg.galaxy is it alright or just add zerg0.galaxy etc... to add Openings?
I need to change "Unit Production" for each openings or copy and paste is enought?
#50
Tank Siege could be improve when barrack and factory swap enabled.
I have tested with Starcrack script, swap success but racks make another techlabs or re-lift on.
Reaper rush was for fun :D
Banshee rush could be a good idea.

If I will try openings for GreenTea, I hope you can tested it. I will post after.
#51
This week, I'm in travel... can't test or change B.O
I'm working on GreenTea Opening Variables, very different but understable, can't try them yet.

What B.O need to be changed or improve? (I knew about Zerg Open0 & Protoss Open0 but what else?)
Give your feedback plz.

Ps: I am not Programer Core, I am not responsable of AI stupidity.
#52
@ptanhkhoa:

Hi, I have made some few openings for Strategy 0.42.
I don't try your AI yet because of I am busy....
I have just made a last Upgrade yesterday with all best Openings for each race. (more stable)
I will post it today. If you can test it and gave me your feedback,  it will be great.
If you like my work and gave me "Variables" from your Core, we can do a good thing.
I hope your AI can use those B.O better than Strategy.

http://hotfile.com/dl/43384756/0659088/strategy_modified.rar.html

new openings:

Zerg:
Opening0: XPL opening
Opening1: 11pool into ling rush by turdburgler
Opening2: 14 Gas Speed by darka
Opening3: 15 Hatch.
Opening4: Roach Pressure
Opening5: Baneling Rush

Protoss:
Opening0: XPL opening
  Opening1: 3 Gate Robo Timing
  Opening2: 3 WarpGate Rush
  Opening3: One Base Colossus
  Opening4: Dark-Templars Expand
Opening5: One Gate Stargate

Human:
Opening0: Marines and marauders by turdburgler
    Opening1: 28 marine shield wall by ccT
    Opening2: Siege Expand    by darka
    Opening3: Expermental Hellion rush...
    Opening4: Turbo Reaper...
Opening5: 1 Rax Fast-Expand
 
http://hotfile.com/dl/43384865/7712240/openings.rar.html
 
Have Fun.


#53
I have modified again and change some Build Order. I will upload next.
I am not AI programmer, I can only give AI a good start to make Units.
I have tried making upgrade for Starcrack, but not succefully.
As you suggered I will try with Green Tea AI.

Meanwhile, New Release.

http://hotfile.com/dl/43384756/0659088/strategy_modified.rar.html

new openings:

Zerg:
Opening0: XPL opening
Opening1: 11pool into ling rush by turdburgler
Opening2: 14 Gas Speed by darka
Opening3: 15 Hatch.
Opening4: Roach Pressure
Opening5: Baneling Rush

Protoss:
Opening0: XPL opening
  Opening1: 3 Gate Robo Timing
  Opening2: 3 WarpGate Rush
  Opening3: One Base Colossus
  Opening4: Dark-Templars Expand
Opening5: One Gate Stargate

Human:
Opening0: Marines and marauders by turdburgler
    Opening1: 28 marine shield wall by ccT
    Opening2: Siege Expand    by darka
    Opening3: Expermental Hellion rush...
    Opening4: Turbo Reaper...
Opening5: 1 Rax Fast-Expand

http://hotfile.com/dl/43384865/7712240/openings.rar.html

Have Fun.
#54
I have made some differents openings for Strategy 0.42.
Not   perfectly at all, but make some fun play:

Quote
Protoss:
Gate Robo Timing Attack
3 WarpGate Rush
One   Base Colossus
Terrans:
Marines and marauders by turdburgler
28 marine shield   wall by ccT
Siege Expand
Expermental Hellion rush...
Turbo   Reaper...
1 Rax Fast-Expand
Zerg:
11pool into ling rush by turdburgler
14 Gas Speed
15   Hatch
Roach Pressure
Roach Feint



I will add and changes some features later.
I can create 2vs2   Openings for teamplay else.
extract openings in "strategy/TriggerLibs/"

http://hotfile.com/dl/42877019/04a20ef/openings.rar.html

Have Fun.
#55
When you play with many protoss AI, and let them developing, the game had some hard latency... Can be fixed? I thought it's conditions request.
I hope more opening build in next version :D

Air Protoss had good openings, will be interest to paste it :P

Terran: added Hellion opening
                        Marine Shield push
                        Tank rush
                        more...

Zerg: more mineral spent, more expand and more units :D

Thx for this great job!
#56
@Chriamon: Thanks for you great previous job, can you release a DoZerg Patch 10 capability or this project is stall?
#57
AI Scripts / Re: Humanik V1.0.0
May 11, 2010, 02:27:02 PM
Is this project forsaken?
#58
Quote from: Zamolxe87 on May 10, 2010, 05:16:10 PM
ok, until now i played strategyAI 0.42 (for patch 10 ofc) ... in which i lose about 33% of the games due to the fact that i'm trying out stuff.

So i dl-ed Green Tea 0.4241 and played two games so far, and i hope i've done smth wrong in copying it to the mods folder because the AI is patethic. Using SC2Launcher2.3.1 and patch 10.

1st game: Prot vs Terr - Kulas Ravine: proxy pylon in the middle and 4 gateway rush, attacked the terran with 4 zealots, 3 stalkers and 2 sentries. The Terran ONLY HAD 2 Marines.

2-nd game: Terr vs Zerg - Kulas Ravine: 2 barracks/1 factory - attacked the zerg with 6 marines, 2 marauders and 1 bike, the Zerg ONLY HAD 1 roach and a queen to defend.

The Green Tea AI is sweet for share aknowledge about AI programming.
Instead of his Terran opening build is not viable.

For Zerg AI, I prefer DoZerg version but not ready for patch 10, I hope the author will release it quickly.

The Protoss AI is from SuXue, who release only protoss 1vs1 gameplay. His AI sucks when there are more than 1 Protoss AI.
Otherwise, this AI is good for 1vs1 training. I hope multi-protoss support will be release. :D

I think best mix AI for 1vs1 training is:

Starcrack Terran (different opening) or Strategy Terran (only one opening & semi-cheating)
Aiur Protoss (don't know if it's semi-cheating)
Strategy Zerg or DoZerg