StarLauncher v1.34d with Team/Race/Color/AI selection, no map repacking.

Started by et2010, March 10, 2010, 04:38:57 PM

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gzxaaa

E.T.:

The replay always Desync immediately after loading b/c the launcher cannnot read the correct team settings from the replay. It seems you let the user to manually change team settings for the replay but the interface is bugged. (See attached screenshot, slot 2 disappeared but was originally set to team 1 when playing, slot 4 somehow has no options for setting teams). But this should be easy to fix.

While watching replay right after playing works 100% perfectly, once you exit the game to desktop, re-launching with same settings and watching the previous replay will always come to Desync error after 1-2min as mentioned by others. It seems some hidden settings (team or AI or else) in the memory can't be reproduced after re-launch. This is probably very hard to fix.

Snce the cracked game GUI already allows us to watch replay, I would suggest to remove the replay function before it's completely fixed.

Kakaru

Here is:
08:46:41.593 00800000 D:\3\StarCraft II Beta\Versions\Base14356\SC2.exe
08:46:41.593 03BA0000 D:\My Documents\Alex-SC2\SC2Launcher.dll
08:46:41.703 File type : 2
08:46:41.703 File name : C:\Documents and Settings\Diablo\Local Settings\Application Data\Blizzard Entertainment\Battle.net\Cache\Download\Lost Temple.s2ma
08:46:41.703 Custom mod path : D:\3\StarCraft II Beta\Mods\StarCrack AI V6.1.1 (Standard Edition)\
08:46:43.781 Old MapInfo : Player 1 type 1, color 9, location 0, race [Rand]
08:46:43.781 Old MapInfo : Player 2 type 2, color 9, location 0, race [Rand]
08:46:43.781 Old MapInfo : Player 3 type 2, color 9, location 0, race [Rand]
08:46:43.781 Old MapInfo : Player 4 type 2, color 9, location 0, race [Rand]
08:46:43.781 New MapInfo : Player 1 type 2, color -1, location 0, race []
08:46:43.781 New MapInfo : Player 2 type 2, color -1, location 0, race []
08:46:43.781 New MapInfo : Player 3 type 2, color -1, location 0, race []
08:46:43.781 New MapInfo : Player 4 type 1, color -1, location 0, race [Terr]
08:46:57.437 Player1: SetAlliance ( 1 2 3  )
08:46:57.437 Player2: SetAlliance ( 1 2 3  )
08:46:57.437 Player3: SetAlliance ( 1 2 3  )
08:46:57.437 Player4: SetAlliance ( 4  )

Kakaru

Ok, new update.
It just work!!

But now i had: players 1,2,3 AI on team 2. Me was player 4 as team 1.
This morning i was team 4, all the rest the same.

new log:
  22:26:42.718 00800000 D:\3\StarCraft II Beta\Versions\Base14356\SC2.exe
  22:26:42.718 03BA0000 D:\My Documents\Alex-SC2\SC2Launcher.dll
  22:26:42.890 File type : 2
  22:26:42.890 File name : C:\Documents and Settings\Diablo\Local   Settings\Application Data\Blizzard   Entertainment\Battle.net\Cache\Download\Lost Temple.s2ma
  22:26:42.890 Custom mod path : D:\3\StarCraft II Beta\Mods\StarCrack AI   V6.1.1 (Standard Edition)\
  22:26:45.656 Old MapInfo : Player 1 type 1, color 9, location 0, race   [Rand]
  22:26:45.656 Old MapInfo : Player 2 type 2, color 9, location 0, race   [Rand]
  22:26:45.656 Old MapInfo : Player 3 type 2, color 9, location 0, race   [Rand]
  22:26:45.656 Old MapInfo : Player 4 type 2, color 9, location 0, race   [Rand]
  22:26:45.656 New MapInfo : Player 1 type 2, color -1, location 0, race   []
  22:26:45.656 New MapInfo : Player 2 type 2, color -1, location 0, race   []
  22:26:45.656 New MapInfo : Player 3 type 2, color -1, location 0, race   []
  22:26:45.656 New MapInfo : Player 4 type 1, color -1, location 0, race   [Terr]
  22:27:02.015 Player1: SetAlliance ( 1 2 3  )
  22:27:02.015 Player2: SetAlliance ( 1 2 3  )
  22:27:02.015 Player3: SetAlliance ( 1 2 3  )
  22:27:02.015 Player4: SetAlliance ( 4  )
 

SFJake

There are options to Resource sharing and Alliance control.

Thats great, but ... how do you use them? I searched all over the screen as much as all over the internet. I have NO idea how to do any of that in game.

Anyone?

gzxaaa

Quote from: SFJake on March 16, 2010, 04:47:55 PM
There are options to Resource sharing and Alliance control.

Thats great, but ... how do you use them? I searched all over the screen as much as all over the internet. I have NO idea how to do any of that in game.

Anyone?

Resource sharing makes you able to build things  even though you don't have enough resource as the allied AIs resource will be spent for you. Alliance control make you have complete control of the ally, exactly as controlling yourself.

mastaofdesasta

dont get it for me Ai switch wont work dindnt but it under trigger libs i know that, but i have the base.sc..... files does it work with that anyone have an idea for me?

thanks

like the luncher because you can play 1on1 on 4 player maps....

MadSheep

Quote from: mastaofdesasta on March 16, 2010, 05:37:06 PM
dont get it for me Ai switch wont work dindnt but it under trigger libs i know that, but i have the base.sc..... files does it work with that anyone have an idea for me?

thanks

like the luncher because you can play 1on1 on 4 player maps....


i think it will work normally

et2010

Quote from: gzxaaa on March 16, 2010, 03:19:12 PM
E.T.:

The replay always Desync immediately after loading b/c the launcher cannnot read the correct team settings from the replay. It seems you let the user to manually change team settings for the replay but the interface is bugged. (See attached screenshot, slot 2 disappeared but was originally set to team 1 when playing, slot 4 somehow has no options for setting teams). But this should be easy to fix.

While watching replay right after playing works 100% perfectly, once you exit the game to desktop, re-launching with same settings and watching the previous replay will always come to Desync error after 1-2min as mentioned by others. It seems some hidden settings (team or AI or else) in the memory can't be reproduced after re-launch. This is probably very hard to fix.

Snce the cracked game GUI already allows us to watch replay, I would suggest to remove the replay function before it's completely fixed.

Yes, start location selection even bring more chance of "Replay Desync".
I'm considering to rewrite the map settings applying feature.


Quote from: Kakaru on March 16, 2010, 04:00:14 PM
Ok, new update.
It just work!!

But now i had: players 1,2,3 AI on team 2. Me was player 4 as team 1.
This morning i was team 4, all the rest the same.

new log:
  22:26:42.718 00800000 D:\3\StarCraft II Beta\Versions\Base14356\SC2.exe
  22:26:42.718 03BA0000 D:\My Documents\Alex-SC2\SC2Launcher.dll
  22:26:42.890 File type : 2
  22:26:42.890 File name : C:\Documents and Settings\Diablo\Local   Settings\Application Data\Blizzard   Entertainment\Battle.net\Cache\Download\Lost Temple.s2ma
  22:26:42.890 Custom mod path : D:\3\StarCraft II Beta\Mods\StarCrack AI   V6.1.1 (Standard Edition)\
  22:26:45.656 Old MapInfo : Player 1 type 1, color 9, location 0, race   [Rand]
  22:26:45.656 Old MapInfo : Player 2 type 2, color 9, location 0, race   [Rand]
  22:26:45.656 Old MapInfo : Player 3 type 2, color 9, location 0, race   [Rand]
  22:26:45.656 Old MapInfo : Player 4 type 2, color 9, location 0, race   [Rand]
  22:26:45.656 New MapInfo : Player 1 type 2, color -1, location 0, race   []
  22:26:45.656 New MapInfo : Player 2 type 2, color -1, location 0, race   []
  22:26:45.656 New MapInfo : Player 3 type 2, color -1, location 0, race   []
  22:26:45.656 New MapInfo : Player 4 type 1, color -1, location 0, race   [Terr]
  22:27:02.015 Player1: SetAlliance ( 1 2 3  )
  22:27:02.015 Player2: SetAlliance ( 1 2 3  )
  22:27:02.015 Player3: SetAlliance ( 1 2 3  )
  22:27:02.015 Player4: SetAlliance ( 4  )


I'm confused. As the log shows, 4 players with same color 9 (Dark Blue) and race [Rand].
As I know random race should be an empty string. I was shocked, lol.

zealot_01

I have problems with the launcher. I can't get my opponents to be on the same team. I am trying to play 1v2 on Kulas Ravine. I set my team to be team 1 and for the two AIs I set team 2. When the game starts one of the AIs is allied and the second one is the only opponent. Moreover, I can see his actions.  :(

brightb

so far i had no problems with teams.
are you using original unedited maps?
EDIT:
just had a problem about seeing the enemy.
solved by deleting files in cache folder C:\Users\Username\Documents\StarCraft II Beta\Maps\Cache

Kakaru

Uff, it's a mess.

Aftter 3 days of testing - I get mixed results deleting the cache files
Sometimes is 1v3, othertimes is 1v2v1, and it's also sometimes ffa.
All tests on LT.

I now patiently will wait for some new release, after you guys can patch in the code that Blizzard took out for the beta. Great work so far, I'm really thankful for being able to play SC2b versus AI instead of only watching replays.

mariomaniac33

Considering we now have a 14 Player Kulas Ravine, I have to second the addition of 16 player support.  8)

7v7 would be epic!  :D

gzxaaa

The launcher is now unstable with latest patch. It often crashes when the game almost finishes loading. See attached Error Reporter. It seems the launcher will make SC2.exe overflow the memory.

Also if you're playing 1v2 or 1v3, even if you wipe out one AI's all buildings it won't show "Player X was defeated" and that AI can still control its units, which is wrong since alliance control is not checked.

Both these problems are not within the original Starlauncher 0.41. Please fix them in 1.35 version.

MadSheep

Can you fix the AI for the Blistering Sands and Scrap   Station?

plz!!!

mariomaniac33

Quote from: gzxaaa on March 20, 2010, 04:46:56 PM
The launcher is now unstable with latest patch. It often crashes when the game almost finishes loading. See attached Error Reporter. It seems the launcher will make SC2.exe overflow the memory.

Also if you're playing 1v2 or 1v3, even if you wipe out one AI's all buildings it won't show "Player X was defeated" and that AI can still control its units, which is wrong since alliance control is not checked.

Both these problems are not within the original Starlauncher 0.41. Please fix them in 1.35 version.

No offense, but everything is working flawlessly here with latest update.  :)   Most of the problems that you and the other users are describing are environment related. Check your cache and make sure that you have the latest cache files installed. If not, you may experience random errors. Also, remove any mods that you may have installed (including AI mods) as these can also be the cause of problems.

By the way, you won't get the "Player X was defeated" message until you beat the entire team. Instead, you'll get the "Player X no longer has any forces" message. This is the way it's supposed to be. Don't trust Starlauncher 0.41 cause that thing had numerous bugs due to concept flaws based upon implemenation.

Hopefully you can get it working. Best of luck...  ;)


Maybe E.T. can add a feature to download the latest cache files in his app? We don't want to spam him with too many ideas though...  :-\