StarLauncher v1.34d with Team/Race/Color/AI selection, no map repacking.

Started by et2010, March 10, 2010, 04:38:57 PM

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gzxaaa

Quote from: mariomaniac33 on March 21, 2010, 04:23:51 AM
Quote from: gzxaaa on March 20, 2010, 04:46:56 PM
The launcher is now unstable with latest patch. It often crashes when the game almost finishes loading. See attached Error Reporter. It seems the launcher will make SC2.exe overflow the memory.

Also if you're playing 1v2 or 1v3, even if you wipe out one AI's all buildings it won't show "Player X was defeated" and that AI can still control its units, which is wrong since alliance control is not checked.

Both these problems are not within the original Starlauncher 0.41. Please fix them in 1.35 version.

No offense, but everything is working flawlessly here with latest update.  :)   Most of the problems that you and the other users are describing are environment related. Check your cache and make sure that you have the latest cache files installed. If not, you may experience random errors. Also, remove any mods that you may have installed (including AI mods) as these can also be the cause of problems.

By the way, you won't get the "Player X was defeated" message until you beat the entire team. Instead, you'll get the "Player X no longer has any forces" message. This is the way it's supposed to be. Don't trust Starlauncher 0.41 cause that thing had numerous bugs due to concept flaws based upon implemenation.

Hopefully you can get it working. Best of luck...  ;)


Maybe E.T. can add a feature to download the latest cache files in his app? We don't want to spam him with too many ideas though...  :-\

You're wrong on the "Player X was defeated" thing. If you played Starcraft 1 before you should know that once a player's buildings get wiped out, all units will become neutral and not controllable. All other launchers (including Starcrack launcher) with team settings work this way.

mariomaniac33

Quote from: gzxaaa on March 21, 2010, 11:43:04 AM
Quote from: mariomaniac33 on March 21, 2010, 04:23:51 AM
Quote from: gzxaaa on March 20, 2010, 04:46:56 PM
The launcher is now unstable with latest patch. It often crashes when the game almost finishes loading. See attached Error Reporter. It seems the launcher will make SC2.exe overflow the memory.

Also if you're playing 1v2 or 1v3, even if you wipe out one AI's all buildings it won't show "Player X was defeated" and that AI can still control its units, which is wrong since alliance control is not checked.

Both these problems are not within the original Starlauncher 0.41. Please fix them in 1.35 version.

No offense, but everything is working flawlessly here with latest update.  :)   Most of the problems that you and the other users are describing are environment related. Check your cache and make sure that you have the latest cache files installed. If not, you may experience random errors. Also, remove any mods that you may have installed (including AI mods) as these can also be the cause of problems.

By the way, you won't get the "Player X was defeated" message until you beat the entire team. Instead, you'll get the "Player X no longer has any forces" message. This is the way it's supposed to be. Don't trust Starlauncher 0.41 cause that thing had numerous bugs due to concept flaws based upon implemenation.

Hopefully you can get it working. Best of luck...  ;)


Maybe E.T. can add a feature to download the latest cache files in his app? We don't want to spam him with too many ideas though...  :-\

You're wrong on the "Player X was defeated" thing. If you played Starcraft 1 before you should know that once a player's buildings get wiped out, all units will become neutral and not controllable. All other launchers (including Starcrack launcher) with team settings work this way.
Once again, no offense, but this isn't StarCraft 1, this is StarCraft 2, and there are many changes, that being one of them. You're right about StarCraft 1 --  that's the way it used to work. There's a reason why the "Player X no longer has any forces" message exists.  :-\ Lauchers that don't show this message don't have teams cracked properly. Don't trust StarCrack. Most of their patches aren't too clean, no offense intended.  ;)  They do make great AI though!

If you like the way the other launchers work, you can use those instead. You don't have to use this one.  ;)

Simon-T.

limpbizkit.com - the real music source

able1214

I've noticed that some 14-player maps has been released on Nibbits, but this launcher only can load maximum 8 players, so can you update the launcher so I can player with other 11 players?

dimaka



jmarut225

so im running this launcher and every time i try to load up the game it crashes. i am running windows vista, i think it may be a driver issue this is what im using.
# Graphics card model:ATI Radeon HD 4670# Graphics card driver:atiumdag.dll
the error message i get is posted below any one have any idea why this is happening?

================================================================================
StarCraft II Beta (B14593B)
Time:       2010-03-30 19:15:28.046
Exe:        C:\Program Files\StarCraft II Beta\Versions\Base14593\SC2.exe
Parameters: -showfps=1
Exe Built:  56760-99-99 82:99:68.1379
User:       Jon
Computer:   JON
Version:    0.8.0.14593
Branch:     branches/PublicBeta
Revision:   75616
Locale:     enUS
================================================================================

e_gfxGraphicsAPIError
Error code: D3DERR_INVALIDCALL (8876086C)
"Starcraft II has encountered an unexpected D3D/OpenGL error. If the problem persists, for more information consult our support website at http://starcraft2.com/support."

--------------------------------------------------------------------------------


===============================================================================
Data Locale:enUS       
Sources:    Depth       Data        Full        Name       
            0           08152B70    16446925    Mods/Core.SC2Mod

Memory Usage                       Startup               Error             Current

    CRT malloc
        Bytes                            0                   0                   0
        Peak                             0                   0                   0

    MemAlloc
        Allocated                        0                   0               4,096
        Overhead                         0                   0                   0
        Header+Footer                    0                   0                   0
        # Blocks                         0                   0                   0
        Committed                        0                   0                   0
        Reserved                         0                   0                   0

    Thread Stacks
        Comitted                   557,056             630,784             630,784
        Reserved                 8,290,304          11,952,128          11,952,128

    Loaded Modules
        Comitted + Reserved     94,679,040         104,005,632         105,164,800

    Sound
        Allocated                        0                   0                   0

    Resource Estimation
        Total                            0                   0                   0

    Process Memory
        Pagefile Usage          41,213,952          53,571,584          56,950,784
        Pagefile Usage Peak     41,287,680          72,957,952          72,957,952

        Working Set             22,245,376          35,160,064          38,137,856
        Working Set Peak        22,339,584          42,737,664          42,737,664
        Working Set Min            204,800             204,800             204,800
        Working Set Max          1,413,120           1,413,120           1,413,120

        Paged Pool                 235,144             255,112             257,376
        Paged Pool Peak            235,376             268,544             268,544

        Nonpaged Pool                7,584              11,792              12,032
        Nonpaged Pool Peak           7,744              12,272              12,272

    VirtualQuery Pages
        Committed              109,072,384         127,668,224         132,075,520
        Reserved                27,635,712          35,074,048          35,225,600
        Free                 2,010,710,016       1,984,675,840       1,980,116,992

        Max Contigous Free     981,618,688         981,618,688         981,618,688

        Committed-Private        5,156,864          13,627,392          16,875,520
        Committed-Mapped         9,236,480          10,035,200          10,035,200
        Committed-Image         94,679,040         104,005,632         105,164,800

        Reserved-Private        13,676,544          21,114,880          21,266,432
        Reserved-Mapped         13,959,168          13,959,168          13,959,168
        Reserved-Image                   0                   0                   0

    Main Stack Size
        Peak                       532,480             532,480             532,480
        Limit                    8,388,608           8,388,608           8,388,608

    System Memory
        Physical Mem Used    1,672,896,512       1,682,587,648       1,691,250,688
        Physical Mem Free    1,814,024,192       1,804,333,056       1,795,670,016
        Physical Mem Total   3,486,920,704       3,486,920,704       3,486,920,704

        Page File Used       1,702,236,160       1,705,537,536       1,709,596,672
        Page File Free       5,497,053,184       5,493,751,808       5,489,692,672
        Page File Limit      7,199,289,344       7,199,289,344       7,199,289,344

        Process VM Used        136,626,176         162,635,776         167,194,624
        Process VM Free      2,010,726,400       1,984,716,800       1,980,157,952
        Process VM Limit     2,147,352,576       2,147,352,576       2,147,352,576

Video card
    Vendor ID:      4098
    Device ID:      38032
    Device:         ATI Radeon HD 4670
    Driver Version: 7.14.10.630
    Video memory:   531,738,624
    AGP memory:     1,475,506,176

===============================================================================

======================================================================
Hardware/Driver Information:
Processor:              0x0
Page Size:              4096
Min App Address:        0x10000
Max App Address:        0x7ffeffff
Processor Mask:         0x3
Number of Processors:   2
Processor Type:         586
Allocation Granularity: 65536
Processor Level:        6
Processor Revision:     5898
Os Version:             6.0
Os Service Pack:        2.0
Os Bit Size:            32

Percent memory used:    47
Total physical memory:  3486920704
Free Memory:            1816526848
Page file:              7199289344
Total virtual memory:   2147352576

KillMasterCZ


SagE

GOOD JOB BRO VIRUSTOTAL.COM FOUND ONE VIRUS OR NOT A VIRUS IM NOT SURE :s JUST WOKE UP xD
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Fichier SC2Launcher134d_en.rar reçu le   2010.03.26 17:18:53 (UTC)
                Situation actuelle:                   terminé     
    Résultat: 1/42 (2.38%)               
      Formaté      Impression des résultats     
AntivirusVersionDernière mise à jourRésultat
a-squared4.5.0.502010.03.26-
AhnLab-V35.0.0.22010.03.26-
AntiVir7.10.5.2302010.03.26-
Antiy-AVL2.0.3.72010.03.26-
Authentium5.2.0.52010.03.26-
Avast4.8.1351.02010.03.25-
Avast55.0.332.02010.03.25-
AVG9.0.0.7872010.03.26-
BitDefender7.22010.03.26-
CAT-QuickHeal10.002010.03.26(Suspicious) - DNAScan
ClamAV0.96.0.0-git2010.03.26-
Comodo43922010.03.26-
DrWeb5.0.1.122222010.03.26-
eSafe7.0.17.02010.03.25-
eTrust-Vet35.2.73902010.03.26-
F-Prot4.5.1.852010.03.26-
F-Secure9.0.15370.02010.03.26-
Fortinet4.0.14.02010.03.26-
GData192010.03.26-
IkarusT3.1.1.80.02010.03.26-
Jiangmin13.0.9002010.03.26-
K7AntiVirus7.10.10042010.03.22-
Kaspersky7.0.0.1252010.03.26-
McAfee59312010.03.25-
McAfee+Artemis59312010.03.25-
McAfee-GW-Edition6.8.52010.03.26-
Microsoft1.56052010.03.26-
NOD3249772010.03.26-
Norman6.04.102010.03.26-
nProtect2009.1.8.02010.03.26-
Panda10.0.2.22010.03.26-
PCTools7.0.3.52010.03.26-
Prevx3.02010.03.26-
Rising22.40.04.042010.03.26-
Sophos4.52.02010.03.26-
Sunbelt61002010.03.26-
Symantec20091.2.0.412010.03.26-
TheHacker6.5.2.0.2452010.03.26-
TrendMicro9.120.0.10042010.03.26-
VBA323.12.12.22010.03.25-
ViRobot2010.3.26.22462010.03.26-
VirusBuster5.0.27.02010.03.26-
Information additionnelle
File size: 272103 bytes
MD5   : e2d44f3fee84efe72050d8e5bb260574
SHA1  : ddb171294dfa0c310142802d99b743ffccfa01ab
SHA256:   8405a41b338588a7248cf791e4a8595181d923c1865fe50345f82df6a2a27ce0
TrID  : File type identification
RAR Archive (83.3%)
REALbasic   Project (16.6%)
ssdeep:   6144:+OPu0tVNHRPdxchdrhNywqEto4TMYPMn7Rp7iZMtIe:u4ZpdxchdrXyQUnNp7i6Ie
sigcheck: publisher....: n/a
copyright....: n/a
product......:   n/a
description..: n/a
original name: n/a
internal name: n/a
file   version.: n/a
comments.....: n/a
signers......: -
signing   date.: -
verified.....: Unsigned
PEiD  : -
RDS   : NSRL Reference Data Set

aznstriker92

http://sc2.nibbits.com/maps/project/74283/twilight-fortress
This is supposed to work with Starlauncher but when I try to play 4v4 it gives me this error
"Trigger Error
GT-melee initiation_Fund
Parameter out of bounds"


Im using Patch 7, Starcrack AI 7.0 and all the other maps work, except this one. Going to starcrack 6.11 didnt help either.

Corosus

Quote from: aznstriker92 on April 03, 2010, 02:04:29 PM
http://sc2.nibbits.com/maps/project/74283/twilight-fortress
This is supposed to work with Starlauncher but when I try to play 4v4 it gives me this error
"Trigger Error
GT-melee initiation_Fund
Parameter out of bounds"


Im using Patch 7, Starcrack AI 7.0 and all the other maps work, except this one. Going to starcrack 6.11 didnt help either.

Hi, yeah thats one of my maps, I've been having some weird issues as of recent regarding AI plugging into the maps, I suggest trying to resort to this method: using the Base.SC2Data versions of the ai and putting it in StarCraft II Beta\Mods\Liberty.SC2Mod (backup orig file), and then in the launcher choose NONE for ai, this has fixed all my issues when using my increased players maps, this map was done the exact same way as the one you're having issues with if you want to try it -> http://sc2.nibbits.com/maps/project/74444/shakuras-plateau-money-map

-LOC-

Hey whenever I try to load a game with this, I can't play against competent AI.  I was wondering how to play a harder AI.  The difficulty box has none in it and that it.  How do I make that change?


vender07

i seem cannot make the replay works
=======
1. i have a windows 7
2. i download a replay from here http://www.gosugamers.net/starcraft2/replays/30541
3. it have a name like 3098575__-_-_MYMDeMusli.sc2Replay
4. since the replay i download using Metalopolis map, so i download from nibbits and the file called (4)Metalopolis.sc2map then i put it on StarLauncher program folder and allready appear on starlauncher maps tab i also do the same thing for the replay file

but when i press start, it only show black screen with starcraft cursor.. and nothing happens

Ps: i can play versus AI fine