[Starcraft II - Beta Launcher by Valkirie]

Started by chetjan, February 28, 2010, 10:03:19 AM

Previous topic - Next topic

balnazzar951

Quote from: Valkirie on March 28, 2010, 02:26:54 PM
Quote from: balnazzar951 on March 28, 2010, 02:24:16 PM
he reuploded it  and it opens now but new few bugs check this : http://img16.imageshack.us/img16/4318/totallybugged.png  :'(
Look at ur settings on the left ;) enUS missing.

ahh thanks Valkirie
Keep up the good work  :cheers:
Starcraft 2 Beta

Tresh

Yeah, well, the last version doesn't work for me at all... I just started a game and im playing with all 3 opponents in the same one base. -.-

brightb

bugs i found:
  -in some maps all players spawn in the same location (as already reported)
  -location numbers are in the wrong position for some maps
  -i get "file '.\Cahe\loading-xxx.dds' already exist" (where xxx can be   belshir, korhal, xil etc. so i have to delete all cache files exept   loading.dds to play again the maps)

Valkirie

Quote from: brightb on March 28, 2010, 02:55:10 PM
bugs i found:
  -in some maps all players spawn in the same location (as already reported)
  -location numbers are in the wrong position for some maps
  -i get "file '.\Cahe\loading-xxx.dds' already exist" (where xxx can be   belshir, korhal, xil etc. so i have to delete all cache files exept   loading.dds to play again the maps)
Thanks for reporting. I'm sorry for this release to be buggy. I'm working alone and sometimes it's hard to test everything alone. Will try to get everything fixed before night (in 1h here).

brightb

i'm glad to help. when all the major bugs will be fixed this it is going to be the best launcher imo

nexxim

my launcher never fails to work, even with 0.27, but my replays NEVER work.
the only replays that i can watch are the official replays, and some of my old ones.... it seems the new ai replays don't work at all, giving me the "unable to open map" problem


anyone have this problem, or have a fix for it?

i've definitely tried every possible way to fix this

ozd24

Bugs I found:
1. Replays still not work (I tried everything, even the tutorial from the link in the main topic).
2. The loading screen is now pink square again (not sure if its a bug or you decided to remove the new loading screen).
3. Starting locations not appear on my minimap.
4. The second time I try to launch the same map the following error appear:
"The file '.\Cache\loading-marsara.dds' alredy exists."

mariomaniac33

I don't know if this has been mentioned, but any chance on fixing the contol team's units bug? As of now, you can only select one unit at a time, but when control team's units is working properly, you should be able to select your allys' units in masses as if they were your own.  :)



Valkirie

Quote from: ozd24 on March 28, 2010, 04:04:13 PM
Bugs I found:
1. Replays still not work (I tried everything, even the tutorial from the link in the main topic).
2. The loading screen is now pink square again (not sure if its a bug or you decided to remove the new loading screen).
3. Starting locations not appear on my minimap.
4. The second time I try to launch the same map the following error appear:
"The file '.\Cache\loading-marsara.dds' alredy exists."
Delete all your old replays. Only new one will works. Perfectly working for me.

REUPLOADED
Loading screen fixed.
Loading dds fixed.
Random Start fixed.

http://start1g.ovh.net/~waremu/release/0.27.exe

Kakaru

Ok, XP w. sp3 here

New bug: Now you can select Lost Temple, but when I click Play an error pops out. (something about illegal characters)

Confirming:

1. installler creates a file called uninstall, without .exe
2. no start locations on the minimap as in your screenshot
3. computer was also on the same location as I. (tried just blistering sands)
4. an Users folder is created under C:. It seems it is used by the launcher for the cache/ma.
5. no loading screen as it used to be, though the .dds file is in the cache.
6. second time you try a map you get the Already exist error.
7. your own replays don't work - unable to open map

brightb

Quote from: nexxim on March 28, 2010, 03:25:49 PM
my launcher never fails to work, even with 0.27, but my replays NEVER work.
the only replays that i can watch are the official replays, and some of my old ones.... it seems the new ai replays don't work at all, giving me the "unable to open map" problem


anyone have this problem, or have a fix for it?

i've definitely tried every possible way to fix this

replays works flawlessy here with 0.27.
"unable to open map" occour if you don't have the cache files for your patch (i use patch 6)
to see replays with ai you need ai Base.sc2data file in Mods\Liberty.SC2Mod (it is overwritten automatically when you launch a game)
to watch official replays you need to use the original Mods\Liberty.SC2Mod\Base.sc2data (or you get desync error)

Kakaru

Updating my original post with 0.27b.

Ok, XP w. sp3 here

New bug: Now you can select Lost Temple, but   when I click Play an error pops out. (something about illegal   characters)
REMAINS IN 0.27B

Confirming:

1. installler creates a file   called uninstall, without .exe . But removing from Add/remove works. So this is OK.

NEW 1b. Installer creates an uninstall line for each version (like 0.25, 0.26, 0.27) instead of just the latest one.
2. no start locations on the minimap   as in your screenshot. REMAINS IN 0.27B
3. computer was also on the same location as I.   (tried just blistering sands). FIXED
4. an Users folder is created under   C:. It seems it is used by the launcher for the cache/map. REMAINS IN 0.27B
5. no   loading screen as it used to be, though the .dds file is in the cache. FIXED
6.   second time you try a map you get the Already exist error. FIXED
7. your   own replays don't work - unable to open map. NOT TESTED YET.

Valkirie

Quote from: Kakaru on March 28, 2010, 04:22:43 PM
Updating my original post with 0.27b.

Ok, XP w. sp3 here

New bug: Now you can select Lost Temple, but   when I click Play an error pops out. (something about illegal   characters)
REMAINS IN 0.27B

Confirming:

1. installler creates a file   called uninstall, without .exe . But removing from Add/remove works. So this is OK.

NEW 1b. Installer creates an uninstall line for each version (like 0.25, 0.26, 0.27) instead of just the latest one.
2. no start locations on the minimap   as in your screenshot. REMAINS IN 0.27B
3. computer was also on the same location as I.   (tried just blistering sands). FIXED
4. an Users folder is created under   C:. It seems it is used by the launcher for the cache/map. REMAINS IN 0.27B
5. no   loading screen as it used to be, though the .dds file is in the cache. FIXED
6.   second time you try a map you get the Already exist error. FIXED
7. your   own replays don't work - unable to open map. NOT TESTED YET.
Umm what is your os language please ;)

Kakaru

Quote from: brightb on March 28, 2010, 04:13:37 PM
replays works flawlessy here with 0.27.
"unable to open map" occour if you don't have the cache files for your patch (i use patch 6)

Do you have XP or Win7?

Kakaru

#1274
@ valk:

Windows XP SP3 English.


See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentException: Illegal characters in path.
   at System.IO.Path.CheckInvalidPathChars(String path)
   at System.IO.Path.NormalizePathFast(String path, Boolean fullCheck)
   at System.IO.Path.NormalizePath(String path, Boolean fullCheck)
   at System.IO.Path.GetFullPathInternal(String path)
   at System.IO.File.Delete(String path)
   at WindowsApplication1.Main.btn_Play_Click()
   at WindowsApplication1.Main._Lambda$__2(Object a0, EventArgs a1)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)