Preview and call for help

Started by Prometheus, March 23, 2010, 05:37:09 AM

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Prometheus

UPDATE*****UPDATE*****UPDATE*****UPDATE*****UPDATE*****UPDATE*****UPDATE*****
 
 
  FINALLY figured out how/where to parse the winner!!!
  so thats now in
 
  also, now marking starting locations on minimap image
 

UPDATE*****

even though no one cares, I've gotten some extra implementation in! its coming along nicely!





I'm currently working on a replay analysis program (replay data, APM, build info, etc)
Perhaps something similar to the old BWHF or similar programs
Preview below ->



Anyways, I've run into a few snags parsing the game events.
If anyone has any DEFINITIVE info about the building codes, attack-move codes, patrol codes, etc for the units following the 0x0b byte I would REALLY appreciate it.
I've scoured the net, but the best people have are guesses and 99% that I've checked out (its a tedious process) are wrong.

Thanks