Started by StubbornRock, April 09, 2010, 08:16:27 PM
QuoteI found the AI can not held off a good timing push. [ex. As Terran, a good M&M ball with stim research on the way (by that I mean stim research will be done right when you step in AI's base) can end the game in 10mins]. However, I also find if give the AI a chance to expand, it will put up an interesting fight.After watching replay I figured that the main reason why AI lose to timing push is that they expand to early. In most case, I will be at his door at 8 mins which coincidently the time it expand. A typical case directly cost 400 mineral gone boom instead of use it on army or base defense
QuoteDropship harass would really lift the AI.