Aiur AI 2.0 alpha 12 (Protoss AI) (patch 10 compatible)

Started by SuXue, April 13, 2010, 12:43:37 AM

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whoamI

^ same goes for me.. it seems that he is trying to stack all his forces and this is preventing from moving at all...

SuXue

Quote from: whoamI on April 16, 2010, 07:15:02 PM
^ same goes for me.. it seems that he is trying to stack all his forces and this is preventing from moving at all...

Ah... got it. will try to relax the "stacking radius" a bit.

AlsoKnownAs

SuXue, since you ain't going to overwrite what is written in the UnitData.xml (AIThinkDisruptor is located somewhere there - <TacticalAIThink value="AIThinkDisruptor"/>), I would advise you to write a routine of your own and have it called from your own module  :thumbsup: .

logo

#33
Same problem in 2.0 alpha 4. Here's a replay using strategy AI as a main.

http://www.mediafire.com/?uzmjzjtrmox

klaretos

I played vs alpha4 and the AI did build high templars but he never used storm, they were just running around doing nothing. Same goes with sentries which never used guardian shield. I was also getting an error all the time on the left of my screen: error.enemy not found


SuXue

Quote from: klaretos on April 17, 2010, 04:19:46 AM
I played vs alpha4 and the AI did build high templars but he never used storm, they were just running around doing nothing. Same goes with sentries which never used guardian shield. I was also getting an error all the time on the left of my screen: error.enemy not found

Remember to mix it with strategy ai and clean any non-original GameData, Base.SC2DATA etc.

SuXue

Quote from: logo on April 17, 2010, 03:58:42 AM
Same problem in 2.0 alpha 4. Here's a replay using strategy AI as a main.
http://www.mediafire.com/?uzmjzjtrmox

Unfortunately I have never seen it happening myself, and I don't know how to watch AI replays.

One thing, I notice the replay is 35m28s?!

I should have made it clearer: the AI is broken in later stages, that's why it is a "NON-FULLY FUNCTIONAL PREVIEW VERSION". And no, solving that won't be my priority at the moment. Most competitive SC2 games finished in 15minutes.

logo

QuoteAlpha 6 is out, with earlier and more effective attacks.

Have you  tested your AI, and when i say tested i don't mean setting two computers and then watching. Have you actually played against your AI? The reason I am asking you this is because Aiur isn't attacking at all. I am using zoxc launcher and played against him on map Metropolis with latest Strategy AI 0.4.

And SuXue, i am trying to help here not to criticize.

SuXue

#38
Quote from: logo on April 18, 2010, 09:22:18 AM
QuoteAlpha 6 is out, with earlier and more effective attacks.

Have you  tested your AI, and when i say tested i don't mean setting two computers and then watching. Have you actually played against your AI? The reason I am asking you this is because Aiur isn't attacking at all. I am using zoxc launcher and played against him on map Metropolis with latest Strategy AI 0.4.

And SuXue, i am trying to help here not to criticize.

Please check whether this is fixed in alpha 7.

Most people do not have this problem, while some have. I believe this is due to the bug of some launchers. Please use SC2Launcher v1.34d.

logo

QuotePlease check whether this is fixed in alpha 7.

Most people do not   have this problem, while some have. I believe this is due to the bug of   some launchers. Please use SC2Launcher v1.34d.

It seems that problem is solved using SC2Launcher 1.34d. He doesn't rush with zealots but waits till he builds a good mixture of units, and then he attacks which is in my opinion very good tactic. I was very close to loosing against this AI. He actually almost destroy all of my buildings, i had to pull up barracks and main base in order to survive his attack. Good thing i destroyed his buildings first. Great AI Suxue, and i hope when you finish protoss you could develop terran, and zerg also. :thumbsup:

ptanhkhoa

Thanks Suxue , your AI is great, it given me a hard time and make my AI improve more ^^. It also give me the inspiration by making all other AI work by just replacing one galaxy file in my GT Arena version. But I have an strategy for the Terran AI that can win all your Protoss strategy 99% if the Enemy Close , ( It easily done by measuring the distance between the start location ) : 6 Barracks - Reaper ^.<

I like to play starcraft, but I enjoy making AI more because it have something that at my level, I can't do : do many tasks as the same time ^^. Maybe we should create a tournament between AI.

SuXue

Quote from: ptanhkhoa on April 19, 2010, 03:48:40 AM
Thanks Suxue , your AI is great, it given me a hard time and make my AI improve more ^^. It also give me the inspiration by making all other AI work by just replacing one galaxy file in my GT Arena version. But I have an strategy for the Terran AI that can win all your Protoss strategy 99% if the Enemy Close , ( It easily done by measuring the distance between the start location ) : 6 Barracks - Reaper ^.<

Gonna add a "reaction" system for this....
*) only build gateway units if enemy rush
*) fast expand if enemy turtle (unfortunately I can't find any turtle AI... hope you can write one)

SuXue


Mr.InTeLeX

2 games tested with alpha 9.

Against DoZerg AI.

When using zealot rush against zerg with zergling, the zealots go alone and die after killing just one or two zergling. I think you'll have to make your AI retreat when its enemy is zergling rushing (certain amount of zergling at early game).

Joe