Breaking the M3 file (MDX3)

Started by Kernel64, February 28, 2011, 01:01:05 PM

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Kernel64

Hey guys, been a long time.

Blizzard uses for their models the m3 file format. Some guys are creating scripts for import/exporting models from 3d apps.

Their problem is mainly trying to document mdx3, and I'm guessing you guys have the power and skills to unravel this thing quite easily. They say once the documentation is complete, any export/import tools will be quite easy to make.

I'm sincerely hoping you guys could help them out.

Thanks.

Myst

Personally I have never looked into it, but hopefully this project will help you:
http://code.google.com/p/libm3/

Kernel64