Diablo 3 Emulator (Already Compiled for Noobs)

Started by stickstoneinhead, September 27, 2011, 08:51:48 AM

Previous topic - Next topic

Is this still relevant?

Yes, I still download the compiled version.
22 (68.8%)
No, I compile myself now.
2 (6.3%)
No, I use MooExt to update Mooege
8 (25%)

Total Members Voted: 32

Voting closed: October 30, 2011, 05:30:15 PM

Sorter

Quote from: Blintux on September 29, 2011, 09:47:28 AM
Ok, I made a fresh build for everyone...

Version: 0.1.4289
Release date: Sep 29, 2011
Change log: https://github.com/mooege/mooege/commits/master
Download: http://www.4shared.com/file/BJfmernf/Mooege.html

sadly no npc's or mobs as was in the previous builds. Why do they lose everything when they have a new build? That doesn't make sense to me.

stickstoneinhead

Quote from: InK_V on September 29, 2011, 07:32:50 AM
it's a joke ? a3ef912 -  megaupload(dot)com/?d=HB4P57NU - 71 Bytes (empty folder)

p.s. thanks for doing this (compiling for us)
Lol sorry spazed out it's fixed now. I'm updating about 10 times a day so I will make mistakes lol. :P

Sorter

Quote from: stickstoneinhead on September 29, 2011, 10:53:23 AM
Quote from: InK_V on September 29, 2011, 07:32:50 AM
it's a joke ? a3ef912 -  megaupload(dot)com/?d=HB4P57NU - 71 Bytes (empty folder)

p.s. thanks for doing this (compiling for us)
Lol sorry spazed out it's fixed now. I'm updating about 10 times a day so I will make mistakes lol. :P

Thanx for the share! Sweet we can pick stuff up! But once we do we cannot drop >< lol but still progress.

Icecrown

Quote from: Sorter on September 29, 2011, 10:37:22 AM
Quote from: Blintux on September 29, 2011, 09:47:28 AM
Ok, I made a fresh build for everyone...

Version: 0.1.4289
Release date: Sep 29, 2011
Change log: https://github.com/mooege/mooege/commits/master
Download: http://www.4shared.com/file/BJfmernf/Mooege.html

sadly no npc's or mobs as was in the previous builds. Why do they lose everything when they have a new build? That doesn't make sense to me.

i think is because there is different people working on it, and the code may not be merged so you may see one step ahed in one direction and 2 step back in the other, but is still progressing :D

swagtothemax

Mines not working; as with other crack previews I've downloaded, a window flashes open-closed when i attempt to open the file. Reason?

stickstoneinhead

Quote from: swagtothemax on September 29, 2011, 05:47:45 PM
Mines not working; as with other crack previews I've downloaded, a window flashes open-closed when i attempt to open the file. Reason?
Have you updated the beta to update 4? It is in no way a crack.

d3info

The link that was posted is about the server that we cant be able to wear itens, get xp, no npc on the maps...

Sorter

Quote from: Icecrown on September 29, 2011, 03:19:29 PM
Quote from: Sorter on September 29, 2011, 10:37:22 AM
Quote from: Blintux on September 29, 2011, 09:47:28 AM
Ok, I made a fresh build for everyone...

Version: 0.1.4289
Release date: Sep 29, 2011
Change log: https://github.com/mooege/mooege/commits/master
Download: http://www.4shared.com/file/BJfmernf/Mooege.html

sadly no npc's or mobs as was in the previous builds. Why do they lose everything when they have a new build? That doesn't make sense to me.

i think is because there is different people working on it, and the code may not be merged so you may see one step ahed in one direction and 2 step back in the other, but is still progressing :D

So each time they make a change they lose all their code or something? If something existed in the main server once I don't see why it would have to be removed in the next.

Sheetso

Quote from: Sorter on October 01, 2011, 09:49:57 AM
Quote from: Icecrown on September 29, 2011, 03:19:29 PM
Quote from: Sorter on September 29, 2011, 10:37:22 AM
Quote from: Blintux on September 29, 2011, 09:47:28 AM
Ok, I made a fresh build for everyone...

Version: 0.1.4289
Release date: Sep 29, 2011
Change log: https://github.com/mooege/mooege/commits/master
Download: http://www.4shared.com/file/BJfmernf/Mooege.html

sadly no npc's or mobs as was in the previous builds. Why do they lose everything when they have a new build? That doesn't make sense to me.

i think is because there is different people working on it, and the code may not be merged so you may see one step ahed in one direction and 2 step back in the other, but is still progressing :D

So each time they make a change they lose all their code or something? If something existed in the main server once I don't see why it would have to be removed in the next.

They loosing nothing.... they add every times and every mins new command lines and new scripts.... and sometimes the newer effect could be that something wich is working befor get en error cause the new lines... and so they removed the files where the problem is... like the NPC´s.... they will implement them back again if they are fixed 4 the new version and they work....just later time!!! :D


Abaddon

Quote from: fornakter on October 08, 2011, 01:36:43 PM
How to use mooege?
/extreme facepalm
Learn to read please, before posting more spam.

Haxotic

Where are the latest builds?

mooege doesnt have anything to look at, i want some shiny effects to play around with lol
Depression is merely anger without enthusiasm

  ▲
▲ ▲