SC2_Payloadz - SC2 Application with Launcher, AI modes, Tweaks etc...

Started by Switcha, February 21, 2010, 04:14:11 PM

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Switcha

Hey guys, new here.
Thought i would help out with the development!

You guys need a UI for patch/fix for SC2? I'm tired of doing
manual copying around. So i made an app with a nice UI to do the job.

Screenshot Update March 20th, 2010 :
http://img404.imageshack.us/img404/7320/capturebr.jpg


Featured Community Packages :
* StarCrack AI v5.5
* StarCrack AI v6.0
* StarCrack AI v6.1.1
* SC2_Payloadz AI Pack v1.0


Future Updates :
* MPQ Importer / Exporter
* Race Selection (in progress)
* Better command buttons
* Ability to load different editions of Base.SC2 from a chosen dir
* Ways to edit the color of units
* Ability to change game speed
* Make the Map and Base.SC2Data directories choosable


Requirements :
* Microsoft Visual C++ 2005/2008 Redist
* Microsoft .NET Framework 3.5
* LazyLaunch v2.0 +


OS Requirements :
* Windows XP SP2+ (x86 / x64)
* Windows Vista (x86 / x64)
* Windows 7 (x86 / x64)

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Changelog Version 0.25 BETA :

[Added] - CraniX's Resource Trainer
[Added] - Map Popularity (via Nibbits.com)
[Added] - Map Description and filesize (via Nibbits.com)
[Added] - Ability to set in-game options
[Added] - New and improved (smaller) UI
[Added] - Registry check for StarCraft 2 InstallDir (x86 and x64 modes)
[Added] - Ability to change and run different StarCraft 2 builds
[Added] - SC2_Payloadz AI Pack v1.0
[Added] - StarCrack AI v5.5 community package
[Added] - StarCrack AI v6.0 community package

[Fixed] - Bug in Direct-X detection routines
[Fixed] - Faster startup routines

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SC2_Payloadz will be made available soon. Few more fixes to sort out.
All resource files are embedded into the .exe for easy portability mode.

Cheers,
Switcha / DarkBlizz.

ReVoke

Do you have a download link?

By the way your buttons are photoshoped, please provide an online virus scan when posting the download link.
TXlzdCBpcyBteSBiaXRjaA==

^^ Base64, Decode it =) ^^

Switcha

Yes i know my buttons are redone in photoshop. It's an alpha test
and i'm not really done with them yet. But hey it beats a normal button, right?

Right now i just need to finish my copy routine from embedded resources
and i have a working test app which i can upload to you guys.

Installer is also more or less done.

I'll keep this thread updated along the way.

cheers,
SC2 Switcher Dev.

MiCrOMaN1

Good job man! If the buttons can function, then we can make this process alot easier! Gimme download Link!
Our Greatest Resource is Our Mind ~ Kareem Abdul-Jabbar
Check this: http://img123.exs.cx/img123/4497/gif1.gif

Switcha

#4
here is a test app :
http://www.mediafire.com/file/y3hmjkmq222/SC2_Switcher.rar

this test app doesn't actually do anything, it doesn't crack SC2 (yet),
just for testing purposes.

OneEyed

Hey guys, I'm also new here. I've got some experience with this sort of stuff and would be happy to help out. I'll see what needs doing and try and help out!

bignamethefer


RaTcHeT302

Quote from: bignamethefer on February 22, 2010, 05:46:00 AM
it's not draggable, make it draggable would be nice
I agree, also can you link the starcraft 2 exe to the button? Example = You push the "start starcraft 2 booton" (yay grammar) and you can umh...start it

Switcha

#8
Ofcourse, that's all part of my plan. And an MPQ import/export function.
Would be nice to give the users an option to extract the soundtracks etc ...
with a simple press of a button.

Plan is to make this the perfect launchpad for Starcraft 2.

Switcha

Would you guys wan't an interactive experience in fullscreen mode?
i'm thinking of re-doing alot more menus and make a cooler interface,
with SC2 music integrated with a OGG player running in background (via fmod?),
button sounds etc... kinda like the ultimate launcher of all times fitted for the SC2 trilogy!

Full MPQ imports/exports
MediaBay : Screenshot modes taken during gameplay.
MapBay : Manage your maps
ReplayBay : Manage your replays.

etc...

or is this taking it to far ?  :D

MiCrOMaN1

Well, if you want to work on it, then that would be nice.
Our Greatest Resource is Our Mind ~ Kareem Abdul-Jabbar
Check this: http://img123.exs.cx/img123/4497/gif1.gif

MiCrOMaN1

Tried to open the .gfx files and they won't open. Even used a hex editor to change the file header to cws, cfx, gfx, and swf, but they don't open. The battle.net.gfx file is the main file that opens up the menu and everything, and you can only open it using scaleform gfx, but it won't open...Guess you can't do nothing.
Our Greatest Resource is Our Mind ~ Kareem Abdul-Jabbar
Check this: http://img123.exs.cx/img123/4497/gif1.gif

DKSlayer

Hey SC2_Switcher,
  I don't know what features you have in mind. From a program mind of things. You should have a subfolder wherever your app is going to be. In it all the files that will be imported would be inside, as well as a custimizeable XML stating the file information for all the files to be patched/changed/imported, as well as where they should go. It when asked to patch should backup the files listed in that XML from the Untouched Starcraft 2 Location and place them into another Subfolder called Backup or something. As well as a Log stating the success or what not. These would be used if something goes wrong and need to revert. After backup is done it would then import and overwrite the needed files stated in the XML or INI file. This would make your program very easy to update as well as for devs to use it as a patching tool. They could just modify the included XML file and place the files into the Subfolder. Just some thoughts. If you want you could allow multiple patches, and allow the user to select the patch they want to install. I don't really know my thoughts on this last Idea. But just a thought. For example if someone wanted to be able to play the game that could be one patch. If they wanted better AI that could be another. Holler your thoughts.
Thanks
Todd

Switcha