Map Disassembling + tutorial

Started by Blackcode, February 28, 2010, 06:49:28 AM

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Blackcode

Quote from: bassMD on March 06, 2010, 07:26:48 PM
Great news :)

I would really appreciate if you let us know what settings you changed in order to achieve that.

I've put the tutorial in the top...

kblood

I got an idea, although it probably wont be easy. I am trying to make replays work even though you use a launcher such as the one the Starcrack team just made. They will probably come up with a simpler and better way, but would it be possible to make a new MapInit? In theory at least it should be possible to make some in game dialogue boxes or whatever they are called in SC2, where you can choose race and maybe even color of every player.
Problem would be setting the rest of the scripts on hold until that is chosen, figuring out all the dialogue scripts codes which might not even have been added yet, and probably a bunch of other stuff. Well, just and idea.
Btw. Blackcode, thx alot for the Hex info about how to make maps race specific :D I will try making a few race specific maps later  8)

Kernel64

Oh, thank god. Kblood, that would help much. Where will you be posting them, so I can spam f5 on that thread?

Blackcode

updated info on first post until i can upload on wiki

Vernam7

guys SOS:


can you spot anything wrong in this HEX and tell me why this (no modefied map) will start and gets me straign to Victory NO AI enebled!??? its driving me crazy last night was working then i change the colors a little bit and no it doesnt! i cant find my mistake so plz anyone with exp in maps help out just a little bit! ::)




49 70 61 4d 15 00 00 00 a0 00 00 00 a8 00 00 00 01 00 00 00 00 00 00 00 44 61 72 6b 00 58 69 6c 00 0a 00 00 00 08 00 00 00 96 00 00 00 94 00 00 00 00 80 00 00 00 00 00 00 41 73 73 65 74 73 5c 54 65 78 74 75 72 65 73 5c 6c 6f 61 64 69 6e 67 2d 78 69 6c 2e 64 64 73 00 01 00 00 00 ff ff ff ff 00 00 00 00 00 00 00 00 20 03 00 00 58 02 00 00 00 00 00 00 00 00 00 00 03 00 00 00 00 03 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 01 00 00 00 02 00 00 00 50 72 6f 74 00 00 00 00 00 00 00 00 00 00 02 02 00 00 00 01 00 00 00 5a 65 72 67 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00




protoss Human / Zerg AI. protoss starts normally as protos with selected color, the damn Zerg its nowhere to be found! game goes to Vistory why? i tryed with AI modified maps Nothing the same result!!!


Vernam7

forget it i found the missing bytes  ::)

kblood

Quote from: Kernel64 on March 07, 2010, 06:13:14 AM
Oh, thank god. Kblood, that would help much. Where will you be posting them, so I can spam f5 on that thread?

I was busy testing some of all the other stuff that was being released for this game :)

But I uploaded Starlauncher to my server:

http://dionysus.dk/SC2/

It has changing position (and color at the same time), how many AI players, and teams although that is rather useless without an AI to handle teamplay. You just need to install the AI you use directly, and remember to use some maps that you have backups off, then it should work.

Kernel64

Any way I can change the game speed manually?

I'm having trouble using that launcher, and I've had some serious errors with past launchers. I'm going manual hexing on making match specific maps.

Where's the Hex for game speed?

Blackcode

Quote from: Kernel64 on March 08, 2010, 03:55:27 PM
Any way I can change the game speed manually?

I'm having trouble using that launcher, and I've had some serious errors with past launchers. I'm going manual hexing on making match specific maps.

Where's the Hex for game speed?

did not find it yet till now.... use + - keys for seting speed ingame instead...

Vernam7

what about the teams bytes? the starcrack launcer has it working stable any idea on that?

siman

#55
The spawn position is not working for me, I tried it on an AI player slot with the race selected.

Valkirie

Quote from: Vernam7 on March 09, 2010, 03:12:10 AM
what about the teams bytes? the starcrack launcer has it working stable any idea on that?
It's not contained into MapInfo, starcrack launcher is reading/writing memory.

Vernam7

Quote from: Valkirie on March 09, 2010, 09:38:13 AM
Quote from: Vernam7 on March 09, 2010, 03:12:10 AM
what about the teams bytes? the starcrack launcer has it working stable any idea on that?
It's not contained into MapInfo, starcrack launcher is reading/writing memory.


thank you for the answer,
if thats true i am not sure if we should go there, there has to be into some other file too .....hmmmmm well i guess it will have to wait for now, before they couldnt even play-login the main menu and now, they have race selection, points, and many feature and they can PLAY, team will have to wait  :P
they should be happy with what they have so far  8)

kblood

Quote from: Valkirie on March 09, 2010, 09:38:13 AM
Quote from: Vernam7 on March 09, 2010, 03:12:10 AM
what about the teams bytes? the starcrack launcer has it working stable any idea on that?
It's not contained into MapInfo, starcrack launcher is reading/writing memory.

Oh, that is nice to know and very impressive :D Perfect way to do it, and explains why replays work very well with that loader. Guess the last thing needed is making a script that fixes the team settings in the AI, which the Starlauncher 0.41 fixed somehow.

Vernam7

hello friends


why the spaw position although is written perfectly, works only SOmetimes, in all maps and ALWAYS correct in Shakuras Plateu???


this is happening to all launchers btw