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Messages - NefiX

#1
anyone have the source code to share?
#2
Quote from: itsarabbit on March 30, 2010, 12:00:23 PM
They are emulating LAN/TCPIP, not Bnet.
They aren't emulating anything, LAN doesn't work in starcraft 2.
#3
That's great, thanks for keeping us up to date.
#4
Suggestions / Re: tool that change in game Hotkeys
March 21, 2010, 02:53:42 PM
there is one key i can't change, it's not included in gamestrings.txt, select all warp gates for protoss
#5
AI Scripts / Re: Hardest AI?
March 15, 2010, 11:49:06 AM
Quote from: Zalamander on March 11, 2010, 11:16:49 AM
Quote from: NefiX on March 11, 2010, 09:48:51 AM
Normal AI also have vision. It is only faking "scouting".

and THAT's where you are wrong, when it comes to the SC2 AI, and it's whats make it really interesting and original compared to any other RTS AI before it.

Vision disabled SC2 AI doesnt know about anything it havent seen before.
This ofc also makes it very fun and challenging to make a good none cheating SC2 AI.
You are wrong. AI see all your units. You can try moving your roaches burrowed to AI base, he will scan exactly where your units are. You can try moving your army to other side of the map, ai will come there to kill you without scouting.
#7
Reminder.
Quote from: stormbreaker on March 12, 2010, 02:29:58 PM
I don't know what you guys are trying to achieve here? Let me give you two situations:
1. They are fake (which I really doubt because of the way they talk in the Updates. You can't use terms you don't understand or talk about things you don't understand and make a reasonable sentence. If they are fake you skeptics can do nothing about it. As stated before: "It's the Internet"


2. They are really working on an emulator. Then you are just going to "piss them off". Instead of being thankful and supportive you ask for proof. They will release it when they think it's ready for the public.


So I suggest you stop "fighting" for "justice" and just sit back and wait.. Time will show everything.
#8
AI Discussion / 6.1 AI zerg too easy?
March 13, 2010, 03:08:37 PM
I've been playing many 2v2 games and I find zerg AI very weak. They lose within first 5-10mins. They just don't make enough units. My protoss ally took down 2x zerg alone! That's why I play only with terran/toss computers for now. Anyone else experienced this?
#9
Quote from: Darkslayer lin
PS: I guess the guy from the vid is russian or from that zone :-?
Central/Eastern Europe ftw  :P
#10
Quote from: [mrn] on March 13, 2010, 11:24:40 AM
Dudes, just use GOM-player and it'll play whatever you need it to play. And if you happen to find a videofile that GOM doesn't support, it will find the coded for you OR you can just go and install FFDShow code pack  ;)
Doesn't work and gom player find codec gives an error
#11
AI Scripts / Re: Hardest AI?
March 11, 2010, 09:48:51 AM
Quote from: ProoM on March 10, 2010, 09:38:14 AM
Cheating AI get's x2 resources and he has vision (doesn't have to scout).
Normal AI also have vision. It is only faking "scouting".
#12
I hope you can make gamespeed too =) Good job.
#13
AI Development / Re: Getting the AI to wallin
March 05, 2010, 07:35:47 AM
I was experimenting with build flags, but none of them points to the base entrance. You can try combining them like this:
AISetStockEx(player, c_townMain, 1, c_TB_Bunker, c_nearFarDefense | c_avoidCloseDefense | c_nearFarPowerOrCreep, c_noFlags);
But I don't think you will get it right, blizzard didn't implement c_nearEntrance.
#14
Can you make it into one Base.SC2Data file? It will work with beta launcher so I can choose AI easily.
#15
Trash Can / Re: Re: Starcraft II - Beta Launcher
March 01, 2010, 04:56:53 AM
Thanks Bu3no. I had starcrack v4.0 in subfolder. Fixed that and all works fine.