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Messages - BossCatKenji

#1
Fun Forum / MERRY CHRISTMAS EVERYONE!
December 24, 2011, 11:08:24 AM
Well, it's already 12:07 AM December 25 here in the Philippines, so let me greet you all with a really warm Merry Christmas!!!  :D :D :D
#2
Support / Re: D3 no release folder
December 22, 2011, 08:43:52 PM
hmmm, i'm not quite sure how mooege fares with the latest builds from blizzard, i think i haven't patched since the 5th one.

anyway, where are our d3 community mods? ??? ??? ???

i'm quite sure phanamine can help you with this   :D
#3
Support / Re: D3 no release folder
December 21, 2011, 12:13:05 AM
hey pesi89! welcome to the darkblizz.org  ;D ;D ;D

as always, although not really required, we suggest to everyone who'd like to experience mooege but are having problems like this, to instead use mooext. It basically does the job for you, from fetching the source from the repository in github to compiling and producing a working .exe of the current build. :D

mooext site is up here http://mooext.com/

if you have further questions, the community would be more than willing to answer them. enjoy!  :P :P :P
#4
General / snow
December 16, 2011, 07:21:22 AM
the snow falling is AWESOME POSSUM  ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ???
#5
General / Re: Mooege Private server?
December 11, 2011, 08:22:25 AM
hi vaskots! welcome to darkblizz.org  :D

mooege, which is currently in development, is considered a server emulator. that way, the development process won't produce any legal complications from blizzard. if ever mooege get's fully developed, i think it's best that it remain offline or lan, because making it available as a private server would only cause legal problems, as i said above.

in the meantime, let's wait and hope for mooege to get fully developed so we could finally play this awesome game.  :D :D :D
#6
General / Re: 10 Billion Android Apps Downloaded
December 11, 2011, 08:16:40 AM
I'm currently developing an Android app about Domestic Flight Search as part of my undergraduate thesis. I do agree that the Android community will thrive in the years to come specially now that smartphones are now available in entry-level models.  :P
#7
General / Re: Diablo 3 Server Emulation progress
November 13, 2011, 06:43:10 AM
i once downgraded from 3 to 2, there's a bat file for executing that and of course you need to provide the files. However, i'm not sure if that'll work for patch 5 down.

if connection or download time is not a concern, the best way would be to download an older client. From then on, make sure you use mooext so you won't accidentally upgrade when you launch the launcher  ;D ;D ;D
#8
General / Re: Diablo 3 Server Emulation progress
November 05, 2011, 12:39:56 AM
Proof of Progress : NPC Interaction and Quests!

Diablo III - It was nice talking ladies, now excuse me, I have some quests to do

Notes:


  • Talking to Hirelings and getting them nullifies access to the rooms
  • Initial quest, The Fallen Star, can now be accessed via the guard at the entrance tho it's not possible to complete it at the moment because I think the completion conditions are not accessible at the moment
  • Talking to NPCs and accessing their options (some) now works, tho sometimes they break
  • BUG: Sometimes, when you access the room, for example the pub, the whole screen turns into grey or blue, except for the hud (somebody clarify this pls)
#9
General / Re: Diablo 3 Server Emulation progress
November 03, 2011, 09:10:48 AM
Hi there!  :D

http://darkblizz.org/Forum2/mooegesupport/bug-in-new-build/msg22235/?topicseen#new

please post bug reports in the thread in the above link  :D

as for a quick answer to your 3003 error inquiry, i don't experience that kind of exception, are you guys using mooext for downloading and compiling the source?
#10
General / Re: Diablo 3 Server Emulation progress
November 01, 2011, 06:24:57 PM
Quote from: alexandreonly on November 01, 2011, 05:25:40 PM
Great! Npc interaction, Wayponts, Artisans, Chat, everything working. I have just a question: I can hit a zombie with a club and see the real damage, animation and physics?
If not, there's still another colorful and secondary feature to implement before the basic combat mechanics? Well, anyway who like the sims will like mooege's diablo 3.

as a programmer myself, i believe they're doing some sort of bottom-up programming divide-and-conquer approach here. so they've divided the whole project into tasks, some of which we already know are functional (leveling up,dungeons).

now there's got to be some definite order of things in which these tasks should be implemented. say, for example, if they were able to implement buying from npcs without first getting the gold functionality, how are we able to buy from them without money?

another scenario would be if they were able to implement quests functionality without enabling killing zombies first, wouldn't that be fucked up?

point is - we can definitely see some well organized effort here. they don't just dive into the situation conquering each subproblem without them considering a path or order in which they should be implemented.

i can totally see this project coming together at the end. we may be seeings bits and bits of tasks or subproblems or functionalities (whatever you call them) being solved or implemented but it's definitely gonna be glued together soon.

;D ;D ;D
#11
General / Re: Diablo 3 Server Emulation progress
November 01, 2011, 08:38:59 AM
Proof of progress : NPC Interaction!   ??? ??? ???

Diablo III - Dad, I wanna go shopping and talk to Deckard Cain

Notes:


  • Buying stuff from the fat guy near Cain seems to be working fine
  • Buying is working, yes, but it does not deduct from your money
  • Talking to Cain actually brings up the NPC menu but when you click on any of the items, nothing happens
  • Stash seems to be working now too, you can actually take items in and out

#13
General / Re: Diablo 3 Server Emulation progress
October 30, 2011, 06:58:45 AM
To set things back on track:

Proof of progress: Waypoints  ??? ??? ???

Diablo III - They said I could be anywhere I wanted so I used Waypoints

some noticeable stuff on this build: since we were told to copy all the contents of the data/mpq to mooext/mpq, the transition from the world map to dungeons or rooms is no longer smooth, i think a little bit of refactoring can smoothen that :D :D :D
#14
General / Re: Diablo 3 Server Emulation progress
October 29, 2011, 07:50:15 PM
Quote from: VALVe DnB on October 28, 2011, 08:38:19 AM
Yeah that's right! I will buy it anyway even after the actual release. I'm capable of not eating but save money for game or computer part :D and i did it before.
Again thaks to the dev team , at least i tried the game(graphics , performance etc) and showed it to some friends that went crazy about it.

OMG i do that too.  ??? ??? ???

anyway people, stop making this a flame thread, you can just create a new thread and name it such because obviously, we're drifting very far from the topic of this thread which is, i think some of you need reminding, "Diablo 3 Server Emulation progress"

either that, or we'd make a new progress topic and you guys who want to stay here and continue flaming can stay here and do such.
#15
General / Re: Diablo 3 Server Emulation progress
October 16, 2011, 03:57:39 AM
Quote from: FatMan on October 16, 2011, 03:45:18 AM
Quote from: BossCatKenji on October 16, 2011, 01:29:17 AM
as of latest build: KILL STREAK is now implemented  ??? ??? ???


Bosscat: when you post these updates, are they of the mooege fork? If not, could you let us know which fork you are talking about? It seems I never find the one you are talking about. You must have better Magic find than me  ;D

i've been using mooext since it was released, i am using the default, actually the main which is at

https://github.com/mooege/mooege

:D