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Messages - elisherer

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Starcraft II Beta / Re: Question about Programming
« on: February 25, 2010, 05:11:21 AM »
The interface and game mostly done with Flash which uses actionsript which is based on Java so this would be the language to go with...but when we decompile flash files it becomes Assembler files so it would be wise to know ASM as well...

Starcraft II Beta / Re: Hidden Code - Easter Eggs
« on: February 24, 2010, 11:10:16 AM »
from looking into sc.exe
Code: [Select]
BattlenetAPI_GetChannels    ChatBar/RecipientTooltip    ChatEditBox RecipientLabel  RecipientImage  @@UI/ChatRecipientBattleNet @@UI/ChatRecipientIndividual    @@UI/ChatRecipientAllies    @@UI/ChatRecipientAll   @UI/SlashCommandParty   @UI/SlashCommandTell    @UI/SlashCommandWhisper @UI/SlashCommandReply   @UI/SlashCommandDance   @UI/SlashCommandCheer


i guess that's all...

/dance and /cheer can be seen on youtube videos...
Starcraft 2 Beta - Marines and Marauders Dancing and Cheering

General / Re: a new logo for our community
« on: February 24, 2010, 10:38:19 AM »
Made one bigger:

click on the picture to see it full size

aimaimaim: what kind of error your getting? TEMP->cache file missing...
mithhunter55: have you copied the authrization bypass to the folder
you can dl it from my signature...

What's changed? the beta is the same


i made a rar package with all that i collected

hope it works:

General / a new logo for our community
« on: February 24, 2010, 03:59:47 AM »
I designed a logo for our community based on Blizzard's logo...

Starcraft II Beta / Re: Flasm works...
« on: February 23, 2010, 03:14:35 PM »
got it back in ver 0.21

Starcraft II Beta / Re: Flasm works...
« on: February 22, 2010, 01:36:40 PM »
updated ver 0.2

Starcraft II Beta / Re: Flasm works...
« on: February 22, 2010, 11:32:54 AM »

No, I edited the fsm file (spotted the change i wanted to make in the actionscript and made it on the fsm).
not really hard to do.
I've deleted the line:
Code: [Select]
this.m_coopButton.disabled = true;
from PlayGamePage

Starcraft II Beta / Flasm works...
« on: February 22, 2010, 11:11:23 AM »
I've managed to edit the gfx file using flasm
and enabled the "Play Coop vs AI"


Because the option isn't really in the game. But it's a start for us to implement code that wasn't in there to begin with!
(maybe brute force it to select a specific map and start a game, cause the code of starting a game is in the AS)

 * Bypasses the login screen straight to the welcome screen.
 * The "Play Co-op vs AI" works (gets you to a difficulty selcetion screen).

* ver 0.21
 fix: get the "play co-op vs ai" button back...

* ver 0.2
 add: jump straight to the login

* here is the changed gfx file:
add: "play co-op vs ai" button works

Let me know what you think...

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