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Messages - PreTenD

#16
In one of the older versions the inventory worked.

Also looking over code the most working on thing currently is server emulation. IE possibly a public server
#17
General / Re: Diablo 3 Server Emulation progress
September 25, 2011, 10:06:43 PM
No need to "play with the code right now" The skill lists are not in yet. They probably will be soon, I've rewritten some.

What I've done.

Characters start at level 33, weapons stay the same, no reason to change that at this point.
I messed with the Vfx of the weapons and the dyes and armors.

Even being level 33 no skills are listed (with the exception of the monks) they are unable to be selected however because there is no code for that yet and as far as I can tell it's not written in, and since I don't have access to the beta I can't extract them myself either.

What are we looking at then.

1: Character levels are easy

2: No stats are implemented yet 9001 is a base you will have until that's changed

3: Since stats are not implemented we don't really want Zombies or any others to deal damage because you have less that 100hp

4: We need a skills file (None as far as I can tell exist)

5: Implementing skills means zombies will have to arise at by some other point (Currently 1, blinding flash, is assigned to it) So they will need to rise at random increments

6: You don't attack on hit, you don't even have to be close to kill the zombies (hold shift and attack)

7: Implementing skills is a lot of work (You must not only add skills, levels, stats, but also the ability to equip the skills IE: Menu editing as well. Skilling is not so cut and dry as changing items per char class is, unless you hardcode the skill set)

8: Finally they're missing a lot of things that are actually more important than skilling to make it very functional. However they are very good, and very organized, just looking over the code it's easy to see how well they work, and they are also very fast.

Make sure to always thank the team for doing this, it is their own time and it's a ton of work.
Thanks guys!!
#18
Everything seems to work fine, mostly, however my attacks have to real visual effects. Watching the Video of the Witchdoctor she blows out some leafy looking things. My witchdoctor doesn't blow out anything, just goes through the motions.

Incase you're wondering my video card is a GTX460 (Plenty good to run this) and it does have the newest drivers. Dx11 aswell.
#19
Starcraft II Beta / Re: We Lost The Fight
May 13, 2010, 11:23:58 PM
I can't give word to whether or not it is over, however, in most server emulated scenarios. You'd make your user name + pass on a hosted site (Which appears to be this one although I see no register button) and download software. then launch the game and log in as if it were the real b.net server. Example (Wow emulated servers act this way, as do all others)
#20
indeed, I just gave this link to my buddy so he could get started.
Thanks  ;D
#21
Not enough Pylons / Re: What FPS do you guys run at?
March 03, 2010, 12:27:32 PM
Low: 80-100
Med: 60-80
high: 40-60
ultra: 20-40


About that area depending on what's going on during the game.
If I play game speed Fastest. Ultra is playable, unless I zoom in then it slows considerably.
#22
AI Discussion / Re: I FINALLY GOT IT WORKING!!!
March 02, 2010, 12:57:24 AM
Awesome, Great lookin game so far eh?
I think Blizzard will sometime see this site, and probably just make beta public, lol.
#23
AI Discussion / Re: Question regarding LAN
March 01, 2010, 11:19:05 PM
A program such as PvPgn could/will make it possible, all it will have to support is a home server, where people log in directly to your pc, that's where Hamachi could be useful, playing with friends on a private server, or even on the same network (don't need hamachi for that though) the idea seems quite simple when comparing it to WoW, in-fact I believe the login data to be very similar. Once the emulated files are out it will be easy, I think people are even working on it as we speak. I always played on B.net myself anyway and so did people on my network, so I don't really care that much.


The only thing that bothered me about B.net was not being able to play a game on B.net with others, along with someone on your own network. I think that has been remedied though.
#24
General Discussion / Re: Starcraft 2: DOTA
March 01, 2010, 11:14:32 PM
I am not sure, although, Items can always be substituted as something.
Ex: Health - Build Marine: Heal X% Health
Although it's kind of a pain in the butt to do that, It could happen, Item stashes may even be probable.
#25
Ah, Makes sense I guess. Starting fresh though, sounds like a lot of work lol.
#26
Out of curiosity why is this release smaller than 5.1? even smaller than 4.0 infact. I am not certain it matters but I would figure more coding = larger file.
#27
No, Sorry, v5.5 Is running fine for me on Valks launcher...
What error message are you getting?
#28
SC2 Tools / Re: [release] lazylauncherGUI 1.1
March 01, 2010, 08:27:06 PM
Wow, looks great so far, can't wait for final
#29
Not enough Pylons / Re: HELP FPS
March 01, 2010, 06:38:36 PM
Um.. :-\  I can't see any reason to limit your FPS and I don't even think it's possible if you're running at around 80 on ultra high settings, and if you are you spent a lot on your pc lol
#30
General Discussion / Re: Skill level, matchmaking.
March 01, 2010, 04:18:07 PM
No doubt Iccup are not bad players however, I only played 1 game on Iccup.
Does that make me bad?
I played TAOW, and Toyland, and Pogi.
No ratings there, Iccup rankings are irrelevant, on a forum where half of the people haven't played on it.