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Messages - Myst

#1021
Suggestions / Re: Suggestions
March 06, 2008, 11:05:36 PM
Seems like I should make it automatically rotate CdKeys if Keys are in use or banned.  What do you think>?
#1022
Support / Re: Report Bugs
March 06, 2008, 11:04:50 PM
You can keep trying Tor and see if it picks up another server, or try scanning for proxies.
#1023
Support / Re: Report Bugs
March 06, 2008, 07:47:36 PM
Well obvisly you were disconnected because you went over your IP limit for connections.  But you do have some understanding since you know you have to use proxies; so thats less for me to explain ;)

Now for Tor.  Just run tor and the proxy to connect to it is 127.0.0.1:9050

For info on what Tor is : http://www.torproject.org/overview.html.en
#1024
Starcraft / SC UDP Game Research
March 06, 2008, 03:35:10 PM
Thought I'd share some of my research now that I have no more time to fully concentrate on this project :(
Feel free to Use what you wish/release what you wish, just give me credit ;)


[Sequence for Creating Game]

[Intial Creation of Game]
SEND-> 0000   FF 1C 52 00 00 00 00 00 00 00 00 00 02 00 01 00    ..R.............
SEND-> 0010   FF 00 00 00 00 00 00 00 34 76 34 20 48 75 6E 74    ........4v4 Hunt
SEND-> 0020   65 72 73 00 00 2C 34 34 2C 2C 36 2C 31 2C 32 2C    ers..,44,,6,1,2,
SEND-> 0030   2C 31 2C 33 34 65 61 62 30 32 66 2C 34 2C 2C 74    ,1,34eab02f,4,,t
SEND-> 0040   68 69 65 66 0D 54 68 65 20 48 75 6E 74 65 72 73    hief.The Hunters
SEND-> 0050   0D 00                                              ..

[Host Leaves Chat]
SEND-> 0000   FF 10 04 00                                        ....

[Server Responds if Game was created succesful or not]
RECV-> 0000   FF 1C 08 00 00 00 00 00                            ........



[Joiner sends 3 query packets] UDPPKT_JOINQUERY(0x01) S -> C
RECV-> 0000   00 00 00 00 28 C4 10 00 00 00 01 00 00 01 FF 00    ....(...........
RECV-> 0010   01 00 00 00                                        ....
RECV-> 0000   00 00 00 00 28 C4 10 00 00 00 01 00 00 01 FF 00    ....(...........
RECV-> 0010   01 00 00 00                                        ....
RECV-> 0000   00 00 00 00 28 C4 10 00 00 00 01 00 00 01 FF 00    ....(...........
RECV-> 0010   01 00 00 00                                        ....


[Host responds back] UDPPKT_HOSTQUERYRESPONSE(0x02) C -> S
SEND-> 0000   00 00 00 00 33 B7 10 00 01 00 01 00 00 02 00 00    ....3...........
SEND-> 0010   01 00 00 00



[?]UDPPKT_Unknown(0x03) S -> C
RECV-> 0000   00 00 00 00 40 A8 10 00 01 00 02 00 00 03 FF 00    ....@...........
RECV-> 0010   01 00 00 00                                        ....


[Joiner is in the GameRoom and you gets its name and stats]
UDPPKT_JOINERSINFO(0x07) S -> C
RECV-> 0000   00 00 00 00 1F 81 30 00 02 00 02 00 00 07 FF 00    ......0.........
RECV-> 0010   62 61 62 79 62 61 63 00 50 58 45 53 20 30 20 30    babybac.PXES 0 0
RECV-> 0020   20 32 36 20 30 20 30 20 30 20 30 20 30 20 50 58     26 0 0 0 0 0 PX
RECV-> 0030   45 53 00 00                                        ES..


[Host sends 0x1C again saying there is another person in game other than Host]
SEND-> 0000   FF 1C 52 00 04 00 00 00 0A 00 00 00 02 00 01 00    ..R.............
SEND-> 0010   FF 00 00 00 00 00 00 00 34 76 34 20 48 75 6E 74    ........4v4 Hunt
SEND-> 0020   65 72 73 00 00 2C 34 34 2C 2C 36 2C 31 2C 32 2C    ers..,44,,6,1,2,
SEND-> 0030   2C 31 2C 33 34 65 61 62 30 32 66 2C 34 2C 2C 74    ,1,34eab02f,4,,t
SEND-> 0040   68 69 65 66 0D 54 68 65 20 48 75 6E 74 65 72 73    hief.The Hunters
SEND-> 0050   0D 00


[Host sends Data about the game to joiner]
UDPPKT_GAMEDATA(0x08) C -> S

(DWORD) Null
(WORD)  UDP Checksum of Packet
(WORD)  Length
(WORD)  Sent (Always &H2)
(WORD)  Recv (Always &H3)
(BYTE)  Command (Always &H0)
(BYTE)  ID      (&H8)
(WORD)  Host ID (&H0)
(DWORD) ID of Joiner you're sending Data to
(DWORD) Max # of players for Map
(DWORD) Command 2 SEQ Counter
(DWORD) Unknown (Always &H4)
(DWORD) Time since creation (Same used for 0x1C)
(STRING) Game Name
(STRING) Game Pass
(STRING) Game Options
(STRING) Game Host Name
(STRING) Map Name
(WORD) Null


SEND-> 0000   00 00 00 00 28 46 5A 00 02 00 03 00 00 08 00 00    ....(FZ.........
SEND-> 0010   01 00 00 00 08 00 00 00 27 00 00 00 04 00 00 00    ........'.......
SEND-> 0020   0A 00 00 00 34 76 34 20 48 75 6E 74 65 72 73 00    ....4v4 Hunters.
SEND-> 0030   2C 34 34 2C 2C 36 2C 31 2C 32 2C 2C 31 2C 33 34    ,44,,6,1,2,,1,34
SEND-> 0040   65 61 62 30 32 66 2C 34 2C 2C 74 68 69 65 66 0D    eab02f,4,,thief.
SEND-> 0050   54 68 65 20 48 75 6E 74 65 72 73 0D 00 00          The Hunters...

SEND-> 0000   00 00 00 00 22 96 5B 00 02 00 03 00 00 08 00 00    ....".[.........
SEND-> 0010   01 00 00 00 04 00 00 00 35 00 00 00 04 00 00 00    ........5.......
SEND-> 0020   11 00 00 00 32 76 32 7E 4C 54 00 2C 34 34 2C 31    ....2v2~LT.,44,1
SEND-> 0030   34 2C 36 2C 32 2C 32 2C 2C 31 2C 33 34 65 61 62    4,6,2,2,,1,34eab
SEND-> 0040   30 32 66 2C 34 2C 2C 53 74 65 65 6C 0D 54 68 65    02f,4,,Steel.The
SEND-> 0050   20 4C 6F 73 74 20 54 65 6D 70 6C 65 0D 00 00        Lost Temple...

SEND-> 0000   00 00 00 00 D4 62 5A 00 02 00 03 00 00 08 00 00    .....bZ.........
SEND-> 0010   01 00 00 00 04 00 00 00 12 00 00 00 04 00 00 00    ................
SEND-> 0020   07 00 00 00 32 76 32 7E 4C 54 00 2C 34 34 2C 31    ....2v2~LT.,44,1
SEND-> 0030   34 2C 36 2C 32 2C 32 2C 2C 31 2C 33 34 65 61 62    4,6,2,2,,1,34eab
SEND-> 0040   30 32 66 2C 34 2C 2C 4D 79 73 74 0D 54 68 65 20    02f,4,,Myst.The
SEND-> 0050   4C 6F 73 74 20 54 65 6D 70 6C 65 0D 00 00          Lost Temple...

SEND-> 0000   00 00 00 00 4C 7D 5B 00 02 00 03 00 00 08 00 00    ....L}[.........
SEND-> 0010   01 00 00 00 04 00 00 00 33 00 00 00 04 00 00 00    ........3.......
SEND-> 0020   0F 00 00 00 32 76 32 7E 4C 54 00 2C 34 34 2C 31    ....2v2~LT.,44,1
SEND-> 0030   34 2C 36 2C 32 2C 32 2C 2C 31 2C 33 34 65 61 62    4,6,2,2,,1,34eab
SEND-> 0040   30 32 66 2C 34 2C 2C 54 68 69 65 66 0D 54 68 65    02f,4,,Thief.The
SEND-> 0050   20 4C 6F 73 74 20 54 65 6D 70 6C 65 0D 00 00        Lost Temple...



[Host sends this]
UDPPKT_WhosWho(0x06) C -> S

(DWORD) Null
(WORD)  UDP Checksum of Packet
(WORD)  Length
(WORD)  Sent (Always &H3)
(WORD)  Recv (Always &H3)
(BYTE)  Command (Always &H0)
(BYTE)  ID      (&H6)
(WORD)  Host ID (&H0)
(DWORD) LengthFromHereToStart
(DWORD) Null
(DWORD) ID of Joiner sending data too [?]
(DWORD) Null
(DWORD) Command SEQ Counter (Same from 0x08)
(DWORD) Null
(DWORD) Null
(DWORD) Null
(DWORD) Null
(STRING) Host Account Name
(WORD) Null


SEND-> 0000   00 00 00 00 E4 72 37 00 03 00 03 00 00 06 00 00    .....r7.........
SEND-> 0010   2B 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00    +...............
SEND-> 0020   27 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    '...............
SEND-> 0030   00 00 00 00 74 68 69 65 66 00 00                   ....thief..

SEND-> 0000   00 00 00 00 19 B8 36 00 03 00 03 00 00 06 00 00    ......6.........
SEND-> 0010   2A 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00    *...............
SEND-> 0020   12 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    ................
SEND-> 0030   00 00 00 00 4D 79 73 74 00 00                      ....Myst..

SEND-> 0000   00 00 00 00 44 27 37 00 03 00 03 00 00 06 00 00    ....D'7.........
SEND-> 0010   2B 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00    +...............
SEND-> 0020   33 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00    3...............
SEND-> 0030   00 00 00 00 54 68 69 65 66 00 00                   ....Thief..




Command 2 0x00

2 People in Game Host in first slot, Joiner in second slot,
Map Info 6 Player UMS Map , 1 Computer

00 00 00 00 12 D9 4E 00 2F 00 2F 00 02 00 00 00 3D 64
3E 07 FF 00 00 00
3E 06 FF 05 00 02
3E 05 FF 06 00 01
3E 04 FF 06 00 01
3E 03 FF 06 00 01
3E 02 FF 06 00 01
3E 01 01 02 00 01
3E 00 00 02 00 01
3F 01 00 00 01 00 05 00
3F 00 00 00 01 00 05 00

2 People in Game Host in 1 slot Joiner in 3rd slot 2slot was closed

00 00 00 20 A4 4E 00 42 00 41 00 02 00 00 00 3D 64
3E 07 FF 00 00 00
3E 06 FF 05 00 02
3E 05 FF 06 00 01
3E 04 FF 06 00 01
3E 03 FF 06 00 01
3E 02 01 02 00 01
3E 01 FF 08 00 01
3E 00 00 02 00 01
3F 01 00 00 01 00 05 00
3F 00 00 00 01 00 05 00

2 People in Game, Host in 1st Slot, Joiner in 3rd Slot, 2nd slot closed, 4th slot computer
Map Info Lost Temple (Max 4 Players)

00 00 00 00 22 A1 4E 00 44 00 44 00 02 00 00 00 3D 64
3E 07 FF 00 00 00
3E 06 FF 00 01 00
3E 05 FF 00 02 00
3E 04 FF 00 00 00
3E 03 FF 05 01 00
3E 02 01 02 03 00
3E 01 FF 08 06 00
3E 00 00 02 06 00
3F 01 00 00 01 00 05 00
3F 00 00 00 01 00 05 00


Host was in first slot
mAP iNFo - The Hunters
00 00 00 00 3F 24 56 00 C2 00 C4 00 02 00 00 00 3D 64
3E 07 FF 05 01 00
3E 06 FF 05 00 00
3E 05 FF 05 02 00
3E 04 FF 06 06 00
3E 03 FF 06 06 00
3E 02 02 02 06 00
3E 01 01 02 00 00
3E 00 00 02 01 00
3F 02 00 00 01 00 05 00
3F 01 00 00 01 00 05 00
3F 00 00 00 01 00 05 00

00 00 00 00 AE 3D 4E 00 11 01 10 01 02 00 00 00 3D 64
3E 07 01 02 06 00
3E 06 FF 08 06 00
3E 05 FF 08 06 00
3E 04 FF 08 06 00
3E 03 FF 08 06 00
3E 02 FF 08 06 00
3E 02 FF 08 06 00
3E 01 FF 08 06 00
3E 00 00 02 06 00
3F 01 00 00 01 00 05 00
3F 00 00 00 01 00 05 00

fAMILY gUY mADNESS
00 00 00 00 8D C5 66 00 72 00 73 00 02 00 00 00 3D 64
3E 07 02 02 02 03
3E 06 03 02 02 03
3E 05 FF 06 02 02
3E 04 04 02 02 02
3E 03 FF 06 02 04
3E 02 01 02 02 01
3E 01 FF 06 02 04
3E 00 00 02 02 01
3F 04 00 00 01 00 05 00
3F 03 00 00 01 00 05 00
3F 02 00 00 01 00 05 00
3F 01 00 00 01 00 05 00
3F 00 00 00 01 00 05 00

[Command 2]
UDPPKT_GAMEROOMINFO(0x00) C -> S

(DWORD)Null
(WORD) UDP Checksum
(WORD) Packet Length
(WORD) Sent
(WORD) Recieve
(BYTE) Command
(BYTE) Packet ID
(WORD) Unknown - 00 00
(WORD) Unknown - 3D 64
(BYTE) Slot Packet ID - 3E
(BYTE) GameSlot ID
(BYTE) Player ID*
(BYTE) Slot Status**
(BYTE) Player Race Selection
(BYTE) Force***
(BYTE) Unknown ID - 3F
(BYTE) Player ID
(WORD) Null
(WORD) 0x01
(WORD) 0x05

*
When no player is there it is 0xFF

**
Human 0x02
Closed 0x08
Computer 0x05
Not Used 0x00
Empty 0x06

***
No Force 0x00
Force 1 0x01
Force 2 0x02
etc..




S>C In GameRoom Chat


00 00                                                     ..
00 00 2D 38 11 00 03 00 05 00 01 00 01 00 4C 64 61 6D 00  ..-8..........Ldam.

C>S InGame Chat Outgoing
(DWORD)  Null
(WORD)   UDP Checksum of Packet
(WORD)   Length
(WORD)   Sent
(WORD)   Recv
(BYTE)   Command (Command 1)
(BYTE)   Packet ID (&H0)
(WORD)   Player ID (Person Sending) (&H0 = first slot in gameroom,  &H1 = 2nd Slot, etc)
(WORD)   Unused
(STRING) Message
    00 00 ..
00 00 66 CE 37 00 19 00 23 00 01 00 01 00 00 00 69 74 73 20 70 65 ..f.7...#.......its pe
6F 70 6C 65 20 6C 69 28 65 20 6D 65 20 74 68 61 74 20 67 69 76 65 ople like me that give
20 79 6F 75 20 62 6F 74 73 20 3A 50 00                             you bots :P.

                                                            00 00 ..
00 00 98 69 19 00 1A 00 23 00 01 00 01 00 00 00 62 65 20 74 68 78 ...i....#.......be thx
20 66 75 6C 00    ful.


    00 00 ..
00 00 A8 B3 23 00 12 00 1D 00 01 00 01 00 00 01 6E 65 65 64 20 74 ....#...........need t
6F 20 67 72 61 62 20 75 72 20 74 65 78 74 00   o grab ur text.


S>C InGame Chat Incoming
(DWORD)  Null
(WORD)   UDP Checksum of Packet
(WORD)   Length
(WORD)   Sent
(WORD)   Recv
(BYTE)   Command (Command 1)
(BYTE)   Packet ID (&H0)
(WORD)   Player ID (Person Sending) (&H0 = first slot in gameroom,  &H1 = 2nd Slot, etc)
(WORD)   Unused
(STRING) Message

            00 00 ..
00 00 7F D2 2B 00 23 00 1B 00 01 00 00 00 00 00 57 68 79 20 77 6F ....+.#.........Why wo
75 6C 64 20 49 20 63 61 72 65 20 6F 66 20 62 6F 74 73 20 3C 2E 3C uld I care of bots <.<
00   .


    00 00 ..
00 00 54 9C 1A 00 1D 00 13 00 01 00 00 00 00 B5 4D 79 73 74 20 69 ..T.............Myst i
73 20 65 6D 6F 00   is emo.
#1025
Support / Re: Report Bugs
March 06, 2008, 03:16:24 PM
You weren't fully connected since you got rejected since your hash files were out of date.  Use up to date War3 Hash Files. 
War3 Hashs
#1026
Download / Re: Download Here
February 27, 2008, 10:45:59 AM
Sorry, you guys will have to wait a bit longer, the newest project sources got corrupted somehow make all the code in them 0kbs, odd yes I know...And the backup I have of the project doesn't contain the "Spawn Feature" or anything near that release.  So we'll see what happens.
#1027
Site News / Re: Site Suggestions
February 17, 2008, 09:23:20 AM
Well I just deleted the section for other peoples bots, it was hard to maintain.  So for now we won't have other developers programs on here.
#1028
Download / Re: Download Here
February 03, 2008, 03:10:35 AM
If you do not have a previous version of EZCC then download either of the first two links.  Users who have previous versions of EZCC should download the Patch's.  However if you have lets say v1.1 and there's a new patch and its at v1.5, then you missed all the other updates or additions that might have been included in previous patchs, so it is recommended that you download from the first two links to make sure that you have the latest product. 
#1029
Revelation / Re: Preview
February 02, 2008, 11:50:56 PM
yeh I could add that
#1030
Revelation / Re: Preview
February 01, 2008, 03:28:30 AM
Yeh its stable and performs well. Its like 2k on memory with like 9 bots up, so thats pretty good and it hasnt crashed on me yet, theres no reason it should. 

At the moment I'm just trying to figure out wat else I should add to it.
#1031
Support / Re: Report Bugs
January 25, 2008, 05:06:12 AM
"west.battle.net" is not a valid server, use "uswest.battle.net"
#1032
Download / Re: Download Here
January 20, 2008, 12:22:35 AM
I'm going to fix all the bugs & complete some unfinished things and release a final version soon. 
#1033
Revelation / Download Here
January 19, 2008, 02:02:45 AM
Current Version: I'm on that Supersonic Boom Edition
Download Here:Revelation


ScreenShots
ScreenShot 1
ScreenShot 2

Description:
This stable , minimalistic Chat Bot supports Battle.net servers and also IRC servers.  It's easy one line configs provides new bot users a easier time in using this Chat Bot. To provide the user with even more easiness, it will read the CdKey and thus decide which product it will log in by, i.e SC, D2, War3 etc..., thus making the user put less info in the config.   Its MDI interface provides multiple Chat Bots to be launched and viewed at the same time. 

Revelation also provides moderation abilities, which can be read more about in the ReadMe.


#1034
General Discussion / Re: GAMEPLAY!!
January 06, 2008, 12:25:18 PM
Yeh sc2 is gonna be the shit, definatly spark up bnet again. 
#1035
Site News / Re: ARG
January 06, 2008, 12:22:54 PM
I'll keep that in mind, incase my servers host house gets raided ;)