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Messages - Smjert

#1
SC2 Tools / Re: StarCraft II Launcher
April 12, 2010, 07:19:08 AM
With the original map pack which mpq it uses?
Because this is the main confusion... why the launcher has place for mpq mods?
Which mpqs you can modify? what is the priority? (i suppose that the launcher mpqs has the higher priority so every settings in the org installation folder are "overwrited").
And last but not least, why now it uses the settings i modified in Versions/Base14803 (that is a patch file... i thought that it was only used to modify the current mpq in the installation folder)?


PS: and if i mod a org mpq, how about the patching? it overwrites the changes so i have to put them again?


PS2: I solved my problems, i created a new Base folder (naming it Base0) in Versions folder, copied the files from the latest version and modified the patch file so now i have my marine construction time at 20 and no double marine problem ;).
#2
SC2 Tools / Re: StarCraft II Launcher
April 11, 2010, 07:07:24 PM
Hello everyone, i don't totally understand how this launcher works.
First of all, this launcher comes with StarCrack AI in it, the mpq seems to be unpacked (this is necessary?).. my question is... the launcher in some way tells SC2 to use that AI?
What if i overwrite the files on the original Starcraft2 folder (as StarCrack readme says..)?
I'm trying to understand which files/folders has the priority since i'm also trying to change some units settings (like the construction time), but it seems that the launcher (or SC2?) is using the files that are in the original folder/Versions/LatestVersion (in this case 14803)... so only if i modify that mpqs i can see my change in game.
Or i can also paste some pieces of AbilData.xml in the Base.Sc2Data in LibertyMulti but then something weird happens (i tried to modify marine construction time, in game it goes ok but it creates 2 marines instead of one O.o).