Quote from: AcidraiN on March 10, 2010, 06:30:51 PMQuote from: Gamewiz on March 10, 2010, 06:25:18 PMQuote from: AcidraiN on March 10, 2010, 06:16:50 PM
for those of you that think AI is too easy... i know why.. you are using the wrong program to run it.. get the sc2allin1 launcher rather than the other launcher programs.. this can be found here http://darkblizz.org/Forum2/sc2-tools/starcraft-2-beta-best-allin1-crack-(offline-mode)/ get this instead of any other u use
That has *nothing* to do with how the AI runs. They are launchers, nothing more. They do not alter the AI in any way, shape, or form.
well it does if you haven't changed the folders and such in the other launchers.. downloading this has the setup so you can select the difficulty of the opponent... so yeah it helped fix my problem
Truth. I found that with one of the launchers, disregarding what the gui said, had to copy the Base.SC2Data and replace the on in the Liberty(?) folder. (of course backing up the original beforehand).
As far as comments and critiques go on the v6.1.1, I agree with everything this man has said:
Quote from: Ohrmazd on March 11, 2010, 10:58:46 AM
[...]
It seems Protoss is MUCH more powerful than the other AI, perhaps as a result of benefiting more from high APM.
AIdoesn't seem to ever build defense at expansions (even ones most likelyto come under attack) and also doesn't seem to counter attack afterbeating off an attack of yours. Most importantly, if the AI has a largeforce attacking your base, I am often able to trick it into returningthe whole army to its base by attacking with a few measly units. Andfinally, AI seems to commit itself to battles at your defense a bit tooeasily-- if I set up a bunch of cannons at a choke and keep my forcesthere, I feel like the AI is only counting my units when decidingwhether or not the fight is worth it-- and gets itself wiped outwithout hurting many units.
Overall, though, 6.1.1 is a joy-- surprisingly fun to play against. I love you guys <3
Also I was wondering if another cheat AI version could be added, in which the AI doesn't see all of the map, but still yields a much higher mineral bonus?