Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Jarpoir

#1

Quote from: AcidraiN on March 10, 2010, 06:30:51 PM
Quote from: Gamewiz on March 10, 2010, 06:25:18 PM
Quote from: AcidraiN on March 10, 2010, 06:16:50 PM
for those of you that think AI is too easy... i know why.. you are using the wrong program to run it.. get the sc2allin1 launcher rather than the other launcher programs.. this can be found here http://darkblizz.org/Forum2/sc2-tools/starcraft-2-beta-best-allin1-crack-(offline-mode)/  get this instead of any other u use


That has *nothing* to do with how the AI runs. They are launchers, nothing more. They do not alter the AI in any way, shape, or form.

well it does if you haven't changed the folders and such in the other launchers.. downloading this has the setup so you can select the difficulty of the opponent... so yeah it helped fix my problem

Truth.  I found that with one of the launchers, disregarding what the gui said, had to copy the Base.SC2Data and replace the on in the Liberty(?) folder. (of course backing up the original beforehand).

As far as comments and critiques go on the v6.1.1, I agree with everything this man has said:
Quote from: Ohrmazd on March 11, 2010, 10:58:46 AM
[...]
It seems Protoss is MUCH more powerful than the other AI, perhaps as a result of benefiting more from high APM.

AIdoesn't seem to ever build defense at expansions (even ones most likelyto come under attack) and also doesn't seem to counter attack afterbeating off an attack of yours. Most importantly, if the AI has a largeforce attacking your base, I am often able to trick it into returningthe whole army to its base by attacking with a few measly units. Andfinally, AI seems to commit itself to battles at your defense a bit tooeasily-- if I set up a bunch of cannons at a choke and keep my forcesthere, I feel like the AI is only counting my units when decidingwhether or not the fight is worth it-- and gets itself wiped outwithout hurting many units.

Overall, though, 6.1.1 is a joy-- surprisingly fun to play against. I love you guys <3


Also I was wondering if another cheat AI version could be added, in which the AI doesn't see all of the map, but still yields a much higher mineral bonus?
#2
I have a few comments / critiques about the latest AI script thats come out (v6.1.1)

I've noticed that the AI is quite poor at harvesting minerals--having only about 4 scvs / 3 probes or so by the time i'm hitting 12 - 16.
Also, there is poor / no recovery from the AI if you send in a few marines /zealots or even scvs / probes to harass mineral collectors early game.
So far with versions 4.0-6.1.1, I've found the AI is capable of little, if any, defensive strategies todefend against any type of rush, and the initial rush the AI seemedquite fond to execute rarely happens anymore, if at all.
Also, if a terran building, such as a barracks is in red health and burning itself in, the AI will make no attempt to repair it, but rather goes on to build a tech lab on it, and will even start creating units / upgrading while its barracks clearly has only about 10 seconds of life left in it.

Hope my input will help!
Thanks for all your hard work, it doesn't go under-appreciated!!