Starcraft II - Beta Launcher 0.28 (Ladder/Replay/Race/Color/Start/Team)

Started by Valkirie, February 28, 2010, 09:54:34 AM

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Valkirie




This Starcraft II Beta Launcher allow you to play, quickly, without any knowledges to your favorite game which is Starcraft II of course.

We've put a lot of effort into getting the launcher community drove. It is linked to our dedicated server which host shared maps and ladder*. To use this launcher you may need, NET Framework 3.5*.

You're actualy able to:
- Define races, starts location, colors, types, teams.
- Read maps informations like: name, author, description (multilanguage).
- Select map and difficulty.
- Quickly download/upload maps from/to our main server.
- Use game tweaks (FPS, Textures, etc).
- Restore original files (In case you have problems).
- Play official/hacked maps without modifying original files.
- Play replay in one click.

Download 0.28 (Installer) : http://start1g.ovh.net/~waremu/release/0.28.exe
Download 0.28 (RAR) : http://start1g.ovh.net/~waremu/release/0.28.rar

Ladder* : Find more informations on http://ladder.waremu.fr
NET Framework 3.5* : http://www.microsoft.com/downloads/details.aspx?FamilyId=333325FD-AE52-4E35-B531-508D977D32A6&displaylang=en


Having trouble with replay ?


Changelog 0.28
- Minimap preview fixed.
- New way of getting AppData folder (Should fix a lot of bugs).
- "The file xxx already exists" error fixed.


Changelog 0.27
- Starting locations fixed (once for all !).
- Starting locations now appear on minimap.
- Replays fixed.
- Uninstaller fixed.

Changelog 0.26
- Spawn location fixed (Lost temple helped me to find the bug causing crash).

Changelog 0.25
- Replays fixed (Now support teams).
- Update checker is now using label instead of msgbox.
- Loading screen fixed (It won't replace existing loading screen).
- Spawn location fixed (Was using bad int -> binary).

Changelog 0.24
- Brand new login/logout system. (You'll need to register on the ladder first).
- Checking for already running teamlaunch.exe process (Kill if Yes).
- High priority teamlaunch to ensure memory patch.
- Almost fully rewrite ladder (More functions should come soon).
- Installer fixed (Uninstaller, selectable folder).
- Compatible StarCrack 7.0 (Difficulty settings).

Changelog 0.23
- Change color by clicking on the colored square.
- Teams settings added to settings.ini and sent to ladder.
- Code cleaned.
- Launcher now comes with an installer.
- Update checker/downloader (Auto install).
- Downloader maps list fixed.
- Fixed Teamlaunch.exe.
- Ladder UID fixed.


Changelog 0.22.3
- BZip2 compression algorithm for maps.
- MPQ.IsDisposed to fix already in use maps bug.
- FileExists,FileDisposed should fix a lot of bugs like unreadable file, missing file.
- Custom loading only on map which doesn't already have one.
- Original maps no more edited.
- Team system (Share units, Share Resources).
- Keyboard shortcut.
- Upload map disabled for hacking reasons.
- Ladder Login/Logout.


Changelog 0.22.2
- Fixed Internet checkbox.
- Fixed SelectIndex errors.
- (Ladder) Fixed UTF8 character.


Changelog 0.22
- Optimized code.
- Brand new GUI.
- Ladder system.
- Loading screen changer.
- Start position changer.
- Color selection fixed.
- Launch argumens fixed.


Changelog 0.21
- Type/Race/Color selection.
- New GUI.
- Many minor tweaks to improve performance.
- Internet switcher.
- Support both original and hacked maps.


Changelog 0.20
- Reduced RAM consumption.
- Reduced CPU consumption.
- New layout.
- Simple Replay viewer (Select, Launch).
- Settings autosave (using INI file).
- Minimaps working.
- Multilanguage maps informations.
- Maps popularity with vote system.
- Code rewrite.
- Fixed x64 error.


Changelog 0.19
- Solution name changed.
- Formborder fixed.
- Support Dpi sized fonts.
- Online connection check to avoid netframework error.
- You can now define Maps/Replay, AI folders (saved into registry).
- Online parts moved to better server (no more lags).


Changelog 0.18
- More intuitive layout. (Thanks Wormbeast for the idea)
- Update adviser.
- Maps downloader.
- Most of bugs should be fixed now.
- Sounds on opening, update ready.


Changelog 0.17
- Brand new layout.
- Map informations reader.
- Optional map upload. (My server was overloading)
- A lot of bugs corrected and code cleanup.


Changelog 0.16
- A lot of gui modifications. (Thanks to MadSheep).
- Real time stats. (Most played map, Most used difficulty, Ingame players). *Need internet connexion- You can download maps directly from the launcher by clicking on its name. (Each new maps played by a players is sent to our server so other players can play on it).

Valkirie


sion

ca anybody help me with this error  :bangshead:

"See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.InvalidCastException: Conversion from string "62,5" to type 'Double' is not valid. ---> System.FormatException: Input string was not in a correct format.
   at Microsoft.VisualBasic.CompilerServices.Conversions.ParseDouble(String Value, NumberFormatInfo NumberFormat)
   at Microsoft.VisualBasic.CompilerServices.Conversions.ToDouble(String Value, NumberFormatInfo NumberFormat)
   --- End of inner exception stack trace ---
   at Microsoft.VisualBasic.CompilerServices.Conversions.ToDouble(String Value, NumberFormatInfo NumberFormat)
   at Microsoft.VisualBasic.CompilerServices.Conversions.ToDouble(String Value)
   at WindowsApplication1.Main.ReadingMapInfo()
   at WindowsApplication1.Main._Lambda$__13(Object a0, EventArgs a1)
   at System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e)
   at System.Windows.Forms.ListBox.WmReflectCommand(Message& m)
   at System.Windows.Forms.ListBox.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3082 (QFE.050727-3000)
    CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Starcraft II - Beta Launcher
    Assembly Version: 0.28.0.0
    Win32 Version: 0.28.0.0
    CodeBase: file:///E:/GAME/StarCraft%20II%20Бета/Starcraft%20II%20-%20Beta%20Launcher.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
Accessibility
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3082 (QFE.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
MagickNet
    Assembly Version: 1.0.0.3
    Win32 Version:
    CodeBase: file:///E:/GAME/StarCraft%20II%20Бета/MagickNet.DLL
----------------------------------------
msvcm80
    Assembly Version: 8.0.50727.4053
    Win32 Version: 8.00.50727.4053
    CodeBase: file:///C:/WINDOWS/WinSxS/x86_Microsoft.VC80.CRT_1fc8b3b9a1e18e3b_8.0.50727.4053_x-ww_e6967989/msvcm80.dll
----------------------------------------
MpqLib
    Assembly Version: 1.0.3329.41510
    Win32 Version:
    CodeBase: file:///E:/GAME/StarCraft%20II%20Бета/MpqLib.DLL
----------------------------------------
msvcm90
    Assembly Version: 9.0.30729.4148
    Win32 Version: 9.00.30729.4148
    CodeBase: file:///C:/WINDOWS/WinSxS/x86_Microsoft.VC90.CRT_1fc8b3b9a1e18e3b_9.0.30729.4148_x-ww_d495ac4e/msvcm90.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box."

..it appears while opening sc2 beta launcher


Gafda

I had the same problem and the cause is the map who is use because many maps don't works !!
I'm French so sorry if some words ins't correct ! :p


Tresh


tl2e3le4f


dodongbadong

You make your best AI script "cheating or not"
and ill test it for you
- FREE-

Babbalui

Love the launcher, but there's two problems that seem to never fail in Blizzard's world.
1) Computers are all-knowing, all-seeing. They know where ever you are, even if you moved bases in secret.
2) Computers NEVER run out of resources on hard mode. I can wait out a computer's barrage on very easy-medium, but on hard it never ends.
I don't know why this is, but if someone has any clue, I'd love to know if this will be a persistent problem in the real game.

Leopard2289



I am trying to use the beta launcher to play offline.  This is the error I try to click play.




Note: I cant select race, computer number, and yes I have .28






See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.


************** Exception Text **************
System.IO.FileNotFoundException: Could not find file 'C:\Users\Scott\AppData\Local\Blizzard Entertainment\Battle.net\Cache\MapInfo'.
File name: 'C:\Users\Scott\AppData\Local\Blizzard Entertainment\Battle.net\Cache\MapInfo'
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at WindowsApplication1.Main.btn_Play_Click()
   at WindowsApplication1.Main._Lambda$__2(Object a0, EventArgs a1)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)




************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4062 (QFE.050727-4000)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Starcraft II - Beta Launcher
    Assembly Version: 0.28.0.0
    Win32 Version: 0.28.0.0
    CodeBase: file:///C:/Program%20Files/StarCraft%20II%20Beta/Starcraft%20II%20-%20Beta%20Launcher.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
Accessibility
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
MagickNet
    Assembly Version: 1.0.0.3
    Win32 Version:
    CodeBase: file:///C:/Program%20Files/StarCraft%20II%20Beta/MagickNet.DLL
----------------------------------------
msvcm80
    Assembly Version: 8.0.50727.3053
    Win32 Version: 8.00.50727.3053
    CodeBase: file:///C:/Windows/WinSxS/x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.3053_none_d08d7bba442a9b36/msvcm80.dll
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3074 (QFE.050727-3000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------


************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.


For example:


<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>


When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.












I also get this error when selecting a map:



************** Exception Text **************
System.IO.FileLoadException: Could not load file or assembly 'MpqLib, Version=1.0.3329.41510, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log for more detail. (Exception from HRESULT: 0x800736B1)
File name: 'MpqLib, Version=1.0.3329.41510, Culture=neutral, PublicKeyToken=null' ---> System.Runtime.InteropServices.COMException (0x800736B1): The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log for more detail. (Exception from HRESULT: 0x800736B1)
   at WindowsApplication1.FileIO.MPQRead(String file, String import, String export)
   at WindowsApplication1.Main.ReadingMapInfo()
   at WindowsApplication1.Main._Lambda$__13(Object a0, EventArgs a1)
   at System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e)
   at System.Windows.Forms.ListBox.WmReflectCommand(Message& m)
   at System.Windows.Forms.ListBox.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)






Any ideas what the problem is?  THank you very much for you time and input.  Hope to hear from you all soon for help.


Myst

Valkirie moved this himself to the Trash.  He probably stopped working on it, so don't expect updates from him.

2g4u

At least some departure info would be good. For example: "I have something else to do, so this tool will no longer be updated.", etc. Abandoning the project without saying anything sux :(
"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former!" Albert Einstein

gregc8080

Hi, could someone help out a newbie with a couple of quick questions? Or at least point me to an ariticle that talks about it. I've been using this launcher for a couple of weeks now, but 2 things with the maps arn't clear to me. Some of the map names have "- AI -" in their names and others don't. Are those maps the only ones that work with the starcrack AI's?

Also some of the maps have multiple versions with 2x 3x 4x etc in their names. What are the differences on those maps?
Thanks for any help!

tiger2wander

(deleted) wrong place  :D

Hero

Can anyone tell me what i am doing wrong neither i or the computer apar on the map it's just fog of war?

Rokrdude

Quote from: Hero on May 08, 2010, 04:54:20 PM
Can anyone tell me what i am doing wrong neither i or the computer apar on the map it's just fog of war?




Use vernam's launcher other launchers don't work with latest patch
http://sc2.nibbits.com/assets/starcrack-allin1/