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Messages - WildFire

General Discussion / Re: SC2 Commericial
June 11, 2010, 09:13:03 AM
That would be nova from you people wanting to know who the ghost is. They took the leftover videos from Sc/Sc ghost and put them together for this one. not a single SC2 unit in there.
AI Help Section / question
March 06, 2010, 10:36:39 AM
I am having trouble with the cheating ai is there an ai file that does not cheat? like with the cheating ai in pvt im rushed by 5 rines before I get a lot out. and I'm not a noob. I'm doing basic build orders 9/10 pylon 10 gate 11 gas and around 20 cyber (if i make it that long)
Quote from: cyricc on March 01, 2010, 10:54:50 PM
Quote from: WildFire on March 01, 2010, 09:10:45 PM
Third... come on what the helll!!!! where did kerrigans voice acter go... lets fix it.


I have to agree with some people that the units are really lacking. I would have loved to see WAY more units and buildings. Also, am I the only one that thinks 5 mins and 4 gas per run is ridiculously low?!? Maybe onces someone gets the Big Game Hunters map up and running this will change.

On the other hand though, the units that ARE in the game are amazingly thought out, each one has a definite purpose now and is good for a particular offensive or defensive strategy. I also love the new engine, I know, I know, shiny graphics aren't a deal maker but cmon! It's freaking Starcraft and its beautiful! The engine also accounts for unit movement and placement, you dont have to move stray/idle units out of the way now, they move for you, they also group together and move through each other so that its easier to mass! Not to mention how useful the new hotkey system is, I'm not sure what you mean WildFire when you say it was uncalled for! Are you kidding? 100 units bound to 1 , all the special units in that pack bound to 2? YES PLZ!

I've also been thinking, this is supposed to be a trilogy, so doesn't that mean 2 expansions? Or from what I remember hearing, Blizzard said it would be 3 separate games... I swear, if they start adding units and buildings into the next games I'm gonna slap a blizzard.

I mean the building hotkeys... e for probe?!?!? when i think of probe i hit p not e same for pylon. a for marine?!?! i mean come on...
Quote from: Nova on March 01, 2010, 12:22:53 AM
Isohunt - Comments in the SC2 Beta torrent

my comment go me!!!!

I heard from you all from forums to believe it or not. when sc2 beta first came out they said you all would probably be first to crack it.
Trash Can / Re: Re: Starcraft II - Beta Launcher
March 01, 2010, 11:21:09 PM
next beta launcher will include a download for ai files along with maybe a possable chat to talk to other people using the launcher as well :D
dude I feel noobish they are pwning my ass so fast... I get 5 lots out and they attack me with 6 rines 1 vik and 6 murders or w/e they called... i beat that round then 1 min latter they attacked with 20 vikings... was lame...
ok first...

why change the hotkey!!!! that's totally uncalled for!!!


Where the hell did all the units go!!!!! I mean I understand some adapted and some changed but come on... we dont have that many units who did not changed...

Third... come on what the helll!!!! where did kerrigans voice acter go... lets fix it.
Trash Can / Re: Re: Starcraft II - Beta Launcher
February 28, 2010, 12:19:50 PM
Quote from: chikopaws on February 28, 2010, 12:15:39 PM

:O double the pwnage too bad they downgraded them :(
no fix calm down.... and there is allready 3 threads of this... just relax we trying to find fix.
yeah it has something to do with the sc2 launcher. when you uninstalled it did you deleate al the files left in my documents?
General Discussion / Re: map editor
February 28, 2010, 11:55:24 AM
ewww notepad too much work lol
Trash Can / Re: Re: Starcraft II - Beta Launcher
February 28, 2010, 11:47:48 AM
Quote from: Diphoria on February 28, 2010, 11:45:17 AM
To those who are getting 2 starting bases/AI not working, you need to navigate to sc2/mods/liberty.sc2mod/ and rename base.sc2data

rename it what to make it work. and starcrack ai works great was an exciting ffa :D
Trash Can / Re: Re: Starcraft II - Beta Launcher
February 28, 2010, 11:16:11 AM
you gonna look for the problem and try to fix? ill help testing :D going to test starcrack v3
Trash Can / Re: Re: Starcraft II - Beta Launcher
February 28, 2010, 11:11:00 AM
Quote from: Jimbo on February 28, 2010, 11:08:46 AM
Valk whats the deal with the 2 Nexus/CC (2x starting units?)

all of it is like that. you also pop out 2 units for every unit produced...
General Discussion / map editor
February 28, 2010, 11:04:10 AM
hey I was just wondering... are all these maps made by a map editor? and if so where can I get my hands on it at?