Diablo 3 Server Emulation progress

Started by nightwolf52218, September 17, 2011, 12:46:24 PM

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alexandreonly

This thread look pretty dead too. Well, it's the thread about the progress of the emulator...

Abaddon

In the beginning there was nothing, then someone called Raistlinthewiz appeared and formed a group to work on a D3 emulator project. There were few of them, but they worked hard, and as soon as they reached the first week... BANG! We could run inside Tristram, but it was far from completion, nothing inside but you and a sample hardcoded character and terrain to move around.

Time passed by and the community started growing, up to now. As far as we can see, updates are slower and slower, they want to polish their work ASAP to have the emulator running as the game is released... but we know that's impossible. Anyhow, time will say, the emulator will be prepared for that time.

In the aftermath, with so few playability updates and when everyone was expecting to be able to play at least an emulated singleplayer, just like with StarCraft 2, nothing happened through the time. People started to move away, more and more of them just left without any trace, others, like me, lurk in the shadows, waiting for some light to be shed so we can come back and enjoy the state-of-the-art game... But that's another story, I just told you why this is a dead pit.

To sum up, people came for the game and since the emulator isn't developing as they expected, everyone left.
Few remain, and fewer will stand in the following days, but that's just if there are any... Just wait for a playable version.

eleveneleven

Quote from: Abaddon on December 07, 2011, 06:57:28 PM

Few remain, and fewer will stand in the following days, but that's just if there are any... Just wait for a playable version.

wait...like waiting for a Blizzard game to release? guess they'll be done in 2054

blejdaq

You don't really think that you could play it before Blizzard releases it, right?
I guess mooege is now what it claimed to be - an educational project designed to get in touch with the internals of a commercial game.

Phanamine

Quote from: blejdaq on December 07, 2011, 11:22:21 PM
You don't really think that you could play it before Blizzard releases it, right?
I guess mooege is now what it claimed to be - an educational project designed to get in touch with the internals of a commercial game.

LOL! They are doing the best they can.
:-X
I can see what you see not,
Vision milky then eyes rot.
When you turn they will be gone,
Whispering their hidden song.
Then you see what cannot be,
Shadows move where light should be.
Out of darkness, out of mind,
Cast down into the halls of the blind

alexandreonly

Quote from: blejdaq on December 07, 2011, 11:22:21 PM
You don't really think that you could play it before Blizzard releases it, right?
I guess mooege is now what it claimed to be - an educational project designed to get in touch with the internals of a commercial game.
Yep, it's the moment to bring the excuses.

Phanamine

Quote from: alexandreonly on December 11, 2011, 09:59:23 AM
Quote from: blejdaq on December 07, 2011, 11:22:21 PM
You don't really think that you could play it before Blizzard releases it, right?
I guess mooege is now what it claimed to be - an educational project designed to get in touch with the internals of a commercial game.
Yep, it's the moment to bring the excuses.

U don't ever shut up do you?? I'm getting sick of your smart ass/negative comments. Say something respectable or nice. Or don't say anything at all.. All u do is wine and complain.. I already have a reported post on you.. Which I can clearly see why half the forum populous cant stand you.
I can see what you see not,
Vision milky then eyes rot.
When you turn they will be gone,
Whispering their hidden song.
Then you see what cannot be,
Shadows move where light should be.
Out of darkness, out of mind,
Cast down into the halls of the blind

PreTenD

Could Alex, do better? If so, please do, you would have community support. Go ahead alex, take up a special project.

I think most of us mods are to the point that Alex's posts will simply be removed, this may have to be a vote, I am guessing the odds are not in your favor.
Entertain.Educate.Dominate

raistlinthewiz

#578
Okay, I guess majority of the community deserves an update given their all support on mooege.

First of all the project still continues on - yes it's still slow but if you stop being lazy and open https://github.com/mooege/mooege/network page yourself, you'll see that it still gets updates. Though I'd like to comment a bit on so called slowness - if you're ever a guy that had been to blizzard emu-scene, you should be alreadying knowing that anything near to a sandbox/emulator for both world of warcraft and sc2 took a while (more than 1 years).

Yes, we've mangos, encore and others for WOW now which are quite playable emu's, but don't forget it's an 6+ year game. As being someone whom also took part in emu scene within wow's first year, i can definitely say d3 scene was lot faster relatively (with given dev-team & labor force).

So first of all, stop expecting that mooege will be featuring a complete gameplay experience anytime soon. Mooege never ment to be for that, it was all an educational project and still it's. It's not here to let tards like alexandreonly to pirate the game but instead exists for helping people to get started in game & server development, understand Blizzard games & infrastructure.

If you expect to pirate the game using mooege, you're doomed. Being a Blizzard fan myself, buying all the games they release, paying monthly subscription bills and so, I already bought d3 using wow annual subscription. Clearly I'll not be using mooege for playing the game myself but I'll go for original servers. Though studying Blizzard games, their server logic and infrastructure is fucking joyful for us, which is the basic reason behind mooege.

Anyway, the best thing you can do now if you want to play D3 is;

  • Wait for a beta key
  • Wait for the retail d3
  • Try mooege AS IS if you're a non-dev, or if you're a developer yourself, help the project

Don't forget that this is an educational & fun project for us. We don't get paid for working on it, we need a day-time job to earn money and have a life. So stop expecting a commercial-grade product from us.

Still mooege or it's future forks may one-day provide an optimal gameplay experience but if we don't get fucking more developers in, it'll not be anytime soon.. I believe that we've progressed a lot & got all the base-work needed, so the project just needs more love from dev's..

For myself, I've switched to SW:TOR-scene. I'm not a big D3-fan & will be instead playing SW:TOR and started to mine it's data-files. Though all that doesn't mean I'm done with mooege, I love the project and have been working on it 3+ months with sacrificing my nights, but I'm fucking tired now and need to take a break. I'm still active around the irc channels, github page and project site, I'm just not committing code as frequent as I'm used to once. Once I've more time, I'll back to it.

Myst

Also make sure you tell your guys to keep updating/adding to diablo3dev.com.  That way other devs in the future have a basework and reference to the protocol.

treetops422

Thanks for all your hard work. I'm looking at this as a sneak peak to the game, when the game comes out im buying it for sure. Sc2 was playable on single player before release and that was a real treat I thought I was going to explode if I didn't play it  ;D. I'm glad to hear you devs are having some fun along the way! I would jump on the star wars bandwagon but I am tired of the wow genre.

eleveneleven

Quote from: treetops422 on December 12, 2011, 01:50:05 PM
I'm glad to hear you devs are having some fun along the way! I would jump on the star wars bandwagon but I am tired of the wow genre.

Exactly. Heck, roll a female character and the game literally becomes World of Star Wars feat. Fem Shep.

By the way, can anyone point me to a build that has been working the most on spell animations (including rune socketing them)?

raistlinthewiz

Myst, our project page & site is still open will stay so -- our current documentation is over https://github.com/mooege/documentation. Still interested people can move stuff to diablo3dev if any.

druida


alexandreonly

I said this since they started to make secondary stuff instead of implement combat mechanics. Who the hell could spend time to implement chat when you can't even hit a zombie with a club? This was so obvious to me, but their fanboys started to bash me and saying that i was wrong, but, where are those fanboys now? Fanboys... come here to bash me and say the project is not dead now.