StarCrack Launcher Rev 53 with DEBUGGING Features Preview Download

Started by usmc23, March 06, 2010, 06:36:46 PM

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usmc23

Quote from: gauban on March 06, 2010, 09:30:52 PM
how can we change AI difficulties?

The AI right now most people don't find difficult so were focusing on new features(i.e. we spent four days finding out how to do race changing), so if you just replace the MPQ in the Liberty folder you can just install the AI.

Have you tried the newest version?

gauban

Quote from: usmc23 on March 06, 2010, 09:55:57 PM
Quote from: gauban on March 06, 2010, 09:30:52 PM
how can we change AI difficulties?

The AI right now most people don't find difficult so were focusing on new features(i.e. we spent four days finding out how to do race changing), so if you just replace the MPQ in the Liberty folder you can just install the AI.

Have you tried the newest version?

oh ic, thanks.. well i wanted to play so the cheating AI version.



Rosenberg

This is absolutely awesome, thank you for the hard work. A better interface and it will be perfect.

Schrii


kurtskyg


Tankoz

It seems to be running an older version of Starcraft 2 located in the Base14133 folder of versions instead of the newer Base14259 folder it seems (zealots still have 60 shields) so just a heads up.

kurtskyg

strange but i chose 1) human and rest 2) AI. chose white for the AI's but they all are red.
anyway nice work hope we cn choose team soon

SCFan68

A small change to the way this works would make it possible to play replays.


In order for replays to load without "UNABLE TO OPEN MAP", you need to have launched the map from in the cache subfolders.


If it was possible to change the source directory for maps, it could be easily fixed.  You could then put the maps into the cache\ subfolders, and point the launcher to there.  Then when you've finished, you can load the replay with Lazy Launcher, and it should replay.


EDIT: I have tested this and I can confirm.  I put the official maps into the cache folders. I created a subfolder for them called "zz" to put it at the bottom.  Anything would have worked though.  Then I launched one of the maps, from there, via LazyLauncher v2.  It did the whole "victory" thing because it was an unmodified map. But I fooled about for a minute or two, then quit.  I then loaded the replay via lazy launcher and it did play successfully.  So simply having an ability to choose the source folder would give replay ability.

SCFan68

Actually, I'm not 100% sure now after all.  The way these work by modifying and resaving the map file would mean a different, new source file for the replay.  It would have to be saved in the cache folders, and launched from there, and left behind with a unique name I suspect.


Oh well, just trying to help.  I'll watch the progress...


EDIT: The problem is, these launchers take the map, and recompile it with the AI changes and AI players added in, and then saves it somewhere, and launches it from there with Lazy Launch.


If it creates that temporary map file in the cache folders, it would work for replays. However, you'd need to have unique filenames each time to avoid overwriting previous maps.  This would mean that you're cache folder would quickly start to swell with new maps, at 1-2mb a piece, with each game.  So I'm not sure if there is a practical solution.


(sorry for double posting this in the two different launcher threads, trying to help solve this problem, if possible, and both launchers are nearly perfect, in except for their ability to play replays)

ev1ldude

Great launcher! Can you plz add an option for us to choose our own map folder like Valkirie's one.

GetInside

AWESOMEEE!! im ending download of this and i feedback to telll u if it really works =D thanks dude ! you rocks